August 5th - Mission Prototyping

Discussion in 'Dev Blog' started by Armagon, Aug 6, 2014.

  1. ernestopresto

    ernestopresto Subatomic Cosmonaut

    I love the concept of a dungeon with a sort of start and end. When I spawned into it on the nightly my first thought was "Oh this is cool! Well, it's going to be!" The jump puzzles (not nearly as frustrating as the ones in other games, or even as frustrating as the ones in the Apex tech labs) added a good challenge dynamic that wasn't 100% enemy slaughter.

    Players who want to bypass the challenge of the puzzle with dirt or diamond drills can do that and cheese their way through the dungeon but I don't think that's up to development to stop or concern themselves with - if a player doesn't want to be challenged it's not up to the gamemaster to force his/her hand into accepting it.

    ^ My two cents.
     
    TeepoDarkwing likes this.
  2. Sadeyx

    Sadeyx Scruffy Nerf-Herder

    The way I understood it;
    Starbound will have a 'main over arching story line' this would be like the main campaign, each stage ending with a boss, such as the Flying saucer first boss.

    Following the campaign would not only provide an array of storyline pre determined quests but a way to progress though the tiers of gear and diffiuclty.

    Quests were to be 'side quests' and I assumed, randomly generated, to suplement / distract and otherwise fill out the content in the massive empty and seemingly pointless universe.

    But I share your low expectations following recent revelations. I initially pictured an abundance of missions, quests, objectives and achievments. Now I'm expecting 3 or 4 Mario styled platform levels as 'missions' followed by infinate 'craft 10' quests.
     
    benignInferno and Madzai like this.
  3. Mackerel II

    Mackerel II Void-Bound Voyager

    Spawned in a glitch platform dungeon yesterday. Was awesome, already, well excited to play the finished ones. Strangely it reminded me of Doom with all the hidden rooms full of enemies that come out when you press a switch to do something else. Well smart!
     
  4. R_C_A^

    R_C_A^ Pangalactic Porcupine

    I feel that one use colored card keys could benefit some missions, ala Doom.
     
    Mackerel II and Hazmat like this.
  5. Lintton

    Lintton Guest

    Well the pet ai can double for an escort.

    Quests can also be a good way to spawn mini bosses again. I don't think they respawn as quick once killed.

    There can also be set/defuse the bomb missions, with the added threat of changing landscape!

    Or loot and plunder a town for the pirates/a bed of hay for the farming glitch/meteorite specific to the planet.

    Plenty of stuff to throw in, hopefully repeatable with other NPCs.
     
  6. Hazmat

    Hazmat Weight of the Sky

    On August 24th, we'll have seen 1/3 of a year pass without so much as an unstable branch update. This means that the people who were told
    and thus haven't switched to nightly haven't seen so much as a bugfix in almost 122 days. For reference, Dwarf Fortress, a game known for huge and sweeping updates that take forever to release, has updated and released two separate bug-fix patches in the time that Starbound has existed in a playable form.

    The wording of this update also leads one to believe that Starbound is now in rushdown mode, where the developers are pushing as much content and bugfixing into nightly as possible in order to make sure Starbound can see a full release or at least "Version 1.0" (presumably for this holiday season, in order to appease Sony and get them fat stacks).
     
    Drakearth, DrTrevers and Nimeni like this.
  7. MakeMeMad

    MakeMeMad Void-Bound Voyager

    The idea of " we can gauge precisely how many polished missions we could create in time for 1.0" basically confirms a lot of my worst fears about how this is gonna go. Instead of working to fully flesh these new systems out and doing some really interesting stuff possible in the setting, they're being implemented and jammed in as quick as possible so that a 1.0 version can be rushed out the door- I'm almost sure at this point there won't be any stable updates until the actual 1.0 release. Work on the game isn't dictating a timeline anymore, it's the other way around.
    I was pretty psyched to see what kinds of things Starbound would do to differentiate itself from stuff like Terraria, because being in space and in a futuristic setting offers all kinds of cool things; space piracy, exploring new worlds and staking claims, researching exotic lifeforms, capturing aliens for a profit... but at this point the only thing it's still got going for it that I love is the random monster generation and the different species, even if they have only cosmetic differences. I think I lost a lot of hope when they revealed the 'new' armor system, but this is still really, really disappointing to hear.
     
  8. Jbeetle

    Jbeetle Oxygen Tank

    I'm hoping you devs don't work on too many missions before 1.0. It can be fully fleshed out and more missions won't make it more so (after a certain point). Of course, I don't know your game plan, so assuming too much would be silly of me.
     
  9. Nimja

    Nimja Pangalactic Porcupine

    Guys! Guys! What are you doing? Hazmat and MakeMeMad

    Why do you try to analyze the words of a developer/programmer like he is a marketing flippo?

    Maybe, all he's trying to say is: We have a lot of ideas for missions but we have NO CLUE how long it would take to implement one, let alone all our ideas. So I did some development for that, isn't it cool?

    Don't forget, these are the same guys that accidentally alienated a part of their users with the Horse joke. They just thought it'd be funny, they weren't intending to hurt anyone.
     
    Leak, Skarn, Mackerel II and 2 others like this.
  10. PabloM

    PabloM Pangalactic Porcupine

    I honestly think people are taking the "we can gauge precisely how many polished missions we could create in time for 1.0" statement way out of proportion. What Armagon is saying is that he made a test mission and played it through to test how long it takes to build them and how long it takes for players to complete them. This all seems fairly straightforward to me; you test things out before you start building with it so you know exactly what you're dealing with. Note also: "and to highlight any issues we may run into."

    They're not saying "we have a secret deadline for 1.0 and are rushing the rest of the content to squeeze it all in in time for release". They're saying that they'll be able to gauge the progress of missions and compare it to the game's overall progress. Presumably, missions can be created as and when possible, in what would otherwise be "down-time" while waiting for various things.

    So then when 1.0-time starts closing in, they can decide whether or not they they have enough time to make just one more mission.
     
    Lintton, Archer, Nimja and 1 other person like this.
  11. Nimja

    Nimja Pangalactic Porcupine

    Great minds... ;)
     
    PabloM likes this.
  12. TheLoneGamer

    TheLoneGamer Scruffy Nerf-Herder

    I can only see escort missions working if whoever you’re escorting is immune to damage and can warp to the player if need be. Granted it probably wouldn’t feel so much like an escort mission and instead more like the usual “get to point B” type of mission. While the dungeons would have a fixed design, that wouldn’t account for the path finding once you’re outside the dungeon. It would be all too easy for NPCs to get stuck on any random piece of terrain or probably fall into dangerous liquid like lava. I don’t think I would be very fond of having to smooth out terrain or cover up liquid just so the AI doesn’t get confused.

    Oh yeah, would the liquid tool from the previous news update be able to drain liquid from unfinished dungeons? From the dungeon in the nighty build so far, you in theory could drain out the acid to at least make it somewhat easier. I suppose that wouldn’t be so bad since you’re not flat out cheesing the dungeon like if you could just mine your way through. Then again in a game as opened as this, you can only do so much without feeling overly restrictive or not allowing the player to gain any sort of edge outside of superior equipment.
     
    Hatsya Souji and Hazmat like this.
  13. nours77

    nours77 Sandwich Man

    so we are here, I am anxious to find out what the story starbound will speak ...
    many race, the story of them, many way become one for all, gate, npc we can get to our home planet, donjon, and most important, who is the big bad guy and what this plan to get or destroy all univers ?
    adventure must be sized, hope not just a short tuto...
     
  14. Archer

    Archer Spaceman Spiff

    Because people have the urge to keep hammering on tiny little details that have little to nothing to do with the main post and then make premature conclusions out of them to cause a fuss somehow... I guess it's some kind of a fetish, popular habit around steam forums etc, although there they dedicate threads to it (which is better).


    On-topic though, I do love this idea of missions, I assume they're tied to the dungeons then, like randomly found?

    I remember from a while ago that they also mentioned a protection system for these dungeons that was in the works thanks to the engine rewrite, so people worrying about breaking traps 'n stuff in the mission area don't need to worry : D
     
  15. Cyrix

    Cyrix Void-Bound Voyager

    Even as someone who doesn't play the nightlies, I don't really care when it comes out as 1.0 or when the next update is released. I'll play it when it's ready.

    That being said, newest developments look pretty radical, and quests are something I especially look forward to.
     
    PabloM and Kawa like this.
  16. Durin Duranbah

    Durin Duranbah Orbital Explorer

    So I don't know if anyone has written it already, or the devs know it anyway, but I am new to the nightly Updates, so here I go:

    I made a new character (Permadeath, because hey why not?) and started in this dungeon. I thought hey how cool is that. Well not so cool... My matter manipulator couldn't mine the bricks (but I thought that was probably by design so it couldn't be destroyed)
    The dungeon by itself was awesome but needless to say I died. (Permadeath).
    So I made a new character (also permadeath) only to spawn in the same dungeon again?! (I guess they made that so they could test the dungeon)
    I tried to escape, and found out I could mine at least the background, so I did that and build myself out of there.

    Just to see that I also couldn't mine outside the dungeon, and since that includes trees I am screwed. A pretty severe bug I would say.

    Just to be clear: THIS IS NOT ME COMPLAINING! Nightly is nightly and I knew what I was getting into. This is solely FYI !

    And just as footnote, I think the Idea of starting off in a dungeon is awesome, but problematic. With my first character it took so long to get out that I would probably have died anyway of hunger even if I had managed it. (And with only starting gear I was nowhere close)

    So I guess I wait until the next update and try again...

    Thank you for all your work, keep it up
     
    Hatsya Souji and Miles like this.
  17. Skarn

    Skarn Existential Complex

    Haha... I think we're gonna have to disagree on that point.
     
    TheLoneGamer likes this.
  18. 503geek

    503geek Scruffy Nerf-Herder

    See the various threads on nightlies, they take up all your points.
     
  19. kratos873

    kratos873 Starship Captain

    colored keys, and colored skull keys? easter eggs :)
     
    R_C_A^ likes this.
  20. kratos873

    kratos873 Starship Captain

    i need all this content goes stable, cant wait for next stable update
     

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