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RELEASED [ARCHIVE] Creative Mode - Complete control over your experience.

Discussion in 'Mechanics' started by aMannus, Dec 8, 2013.

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  1. aMannus

    aMannus Space Kumquat

    I was thinking of a new crafting table where everything is obtainable with a single pixel. This would take a LONG time though, since I have to add every individual item to this new crafting table. Currently working on a super matter manipulator, will see what kind of stuff I can do regarding a free crafting table.
     
  2. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    I can help you, i got all of the basic crafting items. Not blueprints through, but ill help you... But you cant just craft it with nothing, for sure you will need atleast 1 material ._.

    Contact me at jecoconono1 on skype.
     
  3. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    wait you can just make it so that when you dont have enough items to craft it still craftable...
     
  4. aMannus

    aMannus Space Kumquat

    Erm, well, I seriously just finished my own custom crafting table. The thing is, I need to make a .recipe file for my own custom crafting table for each item, so it doesn't really matter what kind of files you have already. But seeing as the patch is coming soon, I'm mostly focused on stuff that most likely won't break when the patch arrives. I finished the ultra matter manipulator, and am now implementing an item that will give you a 1000 pixels when throwing in the refinery, while you buy that item for 1 pixel at my new 'Cheating table'. Also, I need to replace the recipes so you learn them while picking up the cheating table instead of having them in the player.config, effectively only requiring one new line in the player config for everything I'll ever add to the mod.
     
  5. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    Did you read my other post, you can just make it so that every recipes wont be noncraftable even if you dont have the materials.
     
  6. aMannus

    aMannus Space Kumquat

    That's not what I was thinking of while making this mod. I want this mod able to be installed but if players don't decide at that moment to use any of it's functions, the player doesn't have to. Exactly the reason why I'm making my own crafting table and stuff. If the player just doesn't make the Cheating Table this mod will not influence the game at all. This also makes it so that this mod does not conflict with any other mod, ever.
     
  7. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    The armor needs to be alot stronger, i still die quit often. I die in 3 shot from a shotgun guy in the laboratory thing, you need to make it alot stronger
     
  8. aMannus

    aMannus Space Kumquat

    I'll do that in the coming update. I really want the cheating table fully implemented and make it so you learn the blueprints of all my items by either using an item or learning it when picking up the cheating table itself, keeping the player.config clean and it only needs one line in there. If I release this before I get that done, compatibility issues might arise.
     
  9. aMannus

    aMannus Space Kumquat

    Version 0.3 released! Exciting stuff, rewrote the backbone. Still looking for a way to completely eliminate the need for the player.config file, but for now, either copy over the one included. Or if you use multiple mods, add the lines yourself. This was mainly an update for myself to keep myself sane while expanding the mod itself. Once the backbone is finished, adding in items should be easier and new items will be more frequent.
     
  10. aMannus

    aMannus Space Kumquat

    Quick update to 0.4. Introduces the Bag O' Money and Super Bandages. Just wanted to do a quick update before going to bed in case the update comes out between now and me waking up. Will continue tomorrow on the tech upgrades and the starmap upgrades.

    Still no proper way to introduce items without changing the player.config..
     
  11. Korva

    Korva Astral Cartographer

    0.4 crashes when trying to interact with Cheat Table.

    Edit: Fixed. Did not work like 0.2 did. Had to have "Cheatequipment" folder in /assets not all folders separately.
     
    Last edited: Dec 9, 2013
    Svarr Chanston likes this.
  12. aMannus

    aMannus Space Kumquat

    Oh, I've always used the entire folder in the assets folder, so quite honestly I didn't even know that older versions worked by just copying the contents of the folder. Guess I should clarify this.
     
    Svarr Chanston likes this.
  13. aMannus

    aMannus Space Kumquat

    0.5 released. Added tech unlockers and some other stuff. For all the changes, read the changelog in the opening post.
     
  14. beanoboy

    beanoboy Void-Bound Voyager

    iv tried to in stall it but I wont work what am I missing
    if posable can you make a video or something

    sorry for spelling

    {
    "defaultHumanoidIdentity" : {
    "gender" : "Male",
    "hairType" : "male2",
    "color" : [51, 117, 237, 255]
    },

    "species" : [ "human", "glitch", "hylotl", "apex", "avian", "floran" ],

    "humanoidTiming" : {
    // Idle, Walk, Run, Jump, Fall, Swim, SwimIdle, Duck, Sit, Lay
    "stateCycle" : [1.0, 0.75, 0.75, 0.25, 0.25, 0.50, 0.50, 1.0, 1.0, 1.0],
    "stateFrames" : [1, 8, 8, 4, 4, 7, 2, 1, 1, 1],

    // EmoteIdle, Blabbering, Shouting, Happy, Sad, NEUTRAL, Laugh, Annoyed, Oh, OOOH, Blink, Wink Eat Sleep
    // , normal , caps , :) , :'(, :wut: , :D , , :eek:, :O , , ;)
    "emoteCycle" : [1.0, 0.3, 0.3, 0.3, 1.0, 0.3, 0.5, 1.0, 1.0, 1.0, 1.0, 0.5, 0.3, 1.0],
    "emoteFrames" : [1, 2, 2, 2, 5, 2, 2, 2, 2, 3, 3, 5, 2, 2]
    },

    "defaultItems" : [ ],

    "tierBlueprintsUnlockedMessage" : "New blueprints have been unlocked.",
    "blueprintOnPickupMessage" : "New blueprint available.",
    "defaultBlueprints" : {
    "tier1" : [
    { "item" : "copperarmorhead" },
    { "item" : "copperarmorchest" },
    { "item" : "copperarmorpants" },
    { "item" : "darkwoodmaterial" },
    { "item" : "yarnspinner" },
    { "item" : "campfire" },
    { "item" : "platform" },
    { "item" : "torch" },
    { "item" : "woodencraftingtable1" },
    { "item" : "fence" },
    { "item" : "stoneaxe" },
    { "item" : "stonehoe" },
    { "item" : "stonepickaxe" },
    { "item" : "woodenbed" },
    { "item" : "woodenchair" },
    { "item" : "woodencrate1" },
    { "item" : "woodencrate2" },
    { "item" : "woodendoor" },
    { "item" : "woodengate" },
    { "item" : "woodsupport" },
    { "item" : "woodtable" },
    { "item" : "woodenstonefurnacetable" },
    { "item" : "tier1chair" },
    { "item" : "tier1door" },
    { "item" : "tier1light" },
    { "item" : "tier1switch" },
    { "item" : "tier1bed" },
    { "item" : "ironanvil" },
    { "item" : "ironblock" },
    { "item" : "cobblestonebrick" },
    { "item" : "ironbeacon" },
    { "item" : "copperpickaxe" },
    { "item" : "silverpickaxe" },
    { "item" : "goldpickaxe" },
    { "item" : "platinumpickaxe" },
    { "item" : "diamondpickaxe" },
    { "item" : "stonefurnace" },
    { "item" : "glassmaterial" },
    { "item" : "woodenwindow1" },
    { "item" : "woodenwindow2" },
    { "item" : "woodencookingtable" },
    { "item" : "fabric" },
    { "item" : "packeddirt" },
    { "item" : "metalworkstation" },
    { "item" : "reddye" },
    { "item" : "bluedye" },
    { "item" : "yellowdye" },
    { "item" : "tier2engine" },
    { "item" : "bow" },
    { "item" : "ironbow" },
    { "item" : "bandage" },
    { "item" : "snowinfantryhead" },
    { "item" : "snowinfantrychest" },
    { "item" : "snowinfantrypants" },
    { "item" : "huntingknife" },
    { "item" : "climbingrope" },
    { "item" : "generatedshield", "count" : 1, "data" : { "definition" : "startershield", "level" : 1 } }
    ],
    "tier2" : [
    { "item" : "steelbar" },
    { "item" : "mediummetal" },
    { "item" : "chain" },
    { "item" : "roboticcraftingtable" },
    { "item" : "refinery" },
    { "item" : "steelbow" },
    { "item" : "tier2chair" },
    { "item" : "tier2door" },
    { "item" : "tier2light" },
    { "item" : "tier2switch" },
    { "item" : "tier2bed" },
    { "item" : "goldarmorchest" },
    { "item" : "goldarmorhead" },
    { "item" : "goldarmorpants" },
    { "item" : "brainextractor" },
    { "item" : "artificialbrain" },
    { "item" : "robothead" },
    { "item" : "robotchest" },
    { "item" : "robotlegs" },
    { "item" : "robotarms" },
    { "item" : "tier3engine" },
    { "item" : "spawnerguard" },
    { "item" : "robot" }
    ],
    "tier3" : [
    { "item" : "composite01material" },
    { "item" : "painttool" },
    { "item" : "wiretool" },
    { "item" : "tier3chair" },
    { "item" : "tier3door" },
    { "item" : "tier3light" },
    { "item" : "tier3switch" },
    { "item" : "tier3bed" },
    { "item" : "platinumarmorhead" },
    { "item" : "platinumarmorchest" },
    { "item" : "platinumarmorpants" },
    { "item" : "decoyprincess" }
    ],
    "level31" : [
    { "item" : "durasteelbar" },
    { "item" : "tier4chair" },
    { "item" : "tier4door" },
    { "item" : "tier4light" },
    { "item" : "tier4switch" },
    { "item" : "tier4bed" },
    { "item" : "techupgrade32" }
    ],
    "level32" : [
    { "item" : "tier5chair" },
    { "item" : "tier5door" },
    { "item" : "tier5light" },
    { "item" : "tier5switch" },
    { "item" : "tier5bed" },
    { "item" : "techupgrade33" }
    ],
    "level33" : [
    { "item" : "Feroziumbar" },
    { "item" : "tier6chair" },
    { "item" : "tier6door" },
    { "item" : "tier6light" },
    { "item" : "tier6switch" },
    { "item" : "tier6bed" },
    { "item" : "techupgrade34" }
    ],
    "level34" : [
    { "item" : "tier7chair" },
    { "item" : "tier7door" },
    { "item" : "tier7light" },
    { "item" : "tier7switch" },
    { "item" : "tier7bed" },
    { "item" : "techupgrade35" }
    ],
    "level35" : [
    { "item" : "Violiumbar" },
    { "item" : "tier8chair" },
    { "item" : "tier8door" },
    { "item" : "tier8light" },
    { "item" : "tier8switch" },
    { "item" : "tier8bed" },
    { "item" : "techupgrade36" }
    ],
    "level36" : [
    { "item" : "tier9chair" },
    { "item" : "tier9door" },
    { "item" : "tier9light" },
    { "item" : "tier9switch" },
    { "item" : "tier9bed" },
    { "item" : "techupgrade37" }
    ],
    "level37" : [
    { "item" : "imperviumbar" },
    { "item" : "tier10chair" },
    { "item" : "tier10door" },
    { "item" : "tier10light" },
    { "item" : "tier10switch" },
    { "item" : "tier10bed" }
    ]
    },

    "visibleRect" : [-1.0, -2.5, 1.0, 1.75],

    "techControllerSettings" : {
    "baseMovementParameters" : {
    "standingPoly" : [ [-0.75, -2.0], [-0.35, -2.5], [0.35, -2.5], [0.75, -2.0], [0.75, 0.65], [0.35, 1.22], [-0.35, 1.22], [-0.75, 0.65] ],
    "crouchingPoly" : [ [-0.75, -2.0], [-0.35, -2.5], [0.35, -2.5], [0.75, -2.0], [0.75, -1], [0.35, -0.5], [-0.35, -0.5], [-0.75, -1] ],
    "airFriction" : 0.2,
    "mass" : 0.6,

    // should keep the player from teleporting through walls
    "maximumCorrection" : 1,
    "maxMovementPerStep" : 0.4
    }
    },

    "maxHealth" : 100.0,
    "maxEnergy" : 100.0,
    "maxFood" : 100.0,
    "maxBreath" : 100.0,

    "energyReplenishmentRate" : 10.0,
    "foodDepletionRate" : 0.0425,

    "breathReplenishmentRate" : 20,
    "breathDepletionRate" : 2,

    "lightStrength" : 1.0,

    "footstepTiming" : 0.35,
    "footstepSensor" : [0, -3.1],

    "fallDamageFactor" : 1.0,
    "minimumFallTime" : 1.0,
    "maxFallTimeFactor" : 1.0,
    "minimumFallSpeed" : -2.0,

    "vaporTrailTime" : 10,
    "terminalVelocityDifference" : 1.01,

    "interactRadius" : 5.5,
    "walkIntoInteractBias" : [1, 0],

    "initialBeamGunRadius" : 15.5,
    "previewGlowBorder" : 2,
    "objectPreviewInnerAlpha" : 0.8,
    "objectPreviewOuterAlpha" : 0.2,

    "beamGunSettings" : {
    "image" : "/humanoid/any/gravgun1.png",
    "endImages" : [ "/humanoid/any/ball.png", "/humanoid/any/tileglow.png", "/humanoid/any/4tileglow.png" ],
    "handPosition" : [-2, 0],
    "firePosition" : [5, 0],
    "segmentsPerUnit" : 1,
    "nearControlPointElasticity" : 0.1,
    "farControlPointElasticity" : 0.9,
    "nearControlPointDistance" : 0.9,
    "targetSegmentRun" : 1,
    "innerBrightnessScale" : 20,
    "firstStripeThickness" : 0.2,
    "secondStripeThickness" : 0.05,
    "minBeamWidth" : 1,
    "maxBeamWidth" : 5,
    "maxBeamJitter" : 0.06,
    "minBeamJitter" : 0.0,
    "minBeamTrans" : 0.1,
    "maxBeamTrans" : 0.4,
    "minBeamLines" : 1,
    "maxBeamLines" : 5
    },

    "underwaterSensor" : [0.0, 0.5],
    "underwaterMinWaterLevel" : 0.4,

    "splashConfig" : {
    "splashSpeedMin" : 10.0,
    "splashMinWaterLevel" : 0.4,
    "splashBottomSensor" : [0, -2.0],
    "splashTopSensor" : [0, 2.0],
    "numSplashParticles" : 8,
    "splashYVelocityFactor" : 0.2,

    "splashParticle" : {
    "type" : "ember",
    "position" : [0, -1],
    "finalVelocity" : [0, -20],
    "approach" : [0, 50],
    "color" : [60, 150, 224, 100],
    "size" : 1.0,
    "timeToLive" : 0.5,
    "destructionAction" : "shrink",
    "destructionTime" : 0.2
    },

    "splashParticleVariance" : {
    "velocity" : [10, 0],
    "size" : 2.0
    }
    },

    "teleportInTime" : 1.0,
    "teleportInBase" : "/humanoid/any/playerwarpin.png",
    "teleportInBeam" : "/humanoid/any/playerwarpinbeam.png",
    "teleportInFrames" : 16,

    "teleportOutTime" : 0.75,
    "teleportOutBase" : "/humanoid/any/playerwarpout.png",
    "teleportOutBeam" : "/humanoid/any/playerwarpoutbeam.png",
    "teleportOutFrames" : 12,

    "teleportHeight" : 43.0,
    "teleportBeamHeight" : 8,
    "teleportTallness" : 30,

    // 50mins @ 5C = 15000sec/1C
    "warmthTransferRate" : 1000.0,
    "warmthTransferRateCap" : 1000.0,
    "comfortRegen" : 2.0,
    "bodyTemperatureRangeLow" : [5, 99999],
    "windChillFactor" : 10,
    "idealTemperature" : 25,

    "maxOverlayPercent" : 0.8,
    "freezeOverlayColor" : [175, 175, 255],

    "nametagOpacityRate" : 0.01,
    "nametagOffset" : [0, 2],
    "nametagColor" : "white",
    "nametagFontSize" : 7,
    "nametagOpacityBoost" : 3,

    "emoteCooldown" : 2,
    "blinkInterval" : [5, 30],

    "damageConfig" : "/damage/damageresponse/default.config",
    "bodyMaterialKind" : "organic",

    "reviveCost" : {
    "absolute" : 1,
    "percentile" : 20.0
    }
    },{ "item" : "cheatunlock" },

    "tier1" : [
    [ /spoiler]
     
    Last edited: Dec 9, 2013
  15. aMannus

    aMannus Space Kumquat

    You put the line in the wrong spot. You add it right after where it already says "tier1" : [ in the file.

    It'll look like this:

    "tier1" : [
    { "item" : "cheatunlock" },
    { "item" : "copperarmorhead" },
    { "item" : "copperarmorchest" },
    { "item" : "copperarmorpants" },
    { "item" : "darkwoodmaterial" },

    You can also just copy over the player.config that is included in the download. It doesn't seem like you have any mods installed, so it should be fine.



    EDIT: There's over 250 unique downloads on Nexusmods and barely anyone having suggestions. I hardly think the mod is even near complete, there must be something people think of the mod either way. Please, discuss! Provide feedback! I'm walking in the dark over here!
     
  16. beanoboy

    beanoboy Void-Bound Voyager

    thank you very much i have i idea something for the ship for fuel
     
  17. aMannus

    aMannus Space Kumquat

    Actually, that's right. I had this idea while working on some background work but somehow totally forgot about it. I'll get it in for the next update for sure. Thanks!
     
  18. Svarr Chanston

    Svarr Chanston Cosmic Narwhal

    I would enjoy it if this mod had a more stuff for testing, like free npc spawners and building tools type of things. You know how much spawners cost regularly? Way too much, guards are useless even, you craft the guard spawner and they die to a level 5 monster in the alpha sector, not well worth 2,500 pixels and 20-40 steel bars. So that's my input! If i get more ideas i'll post it.
     
  19. aMannus

    aMannus Space Kumquat

    First of all, thanks for actually telling me what you like. You have no idea how frustrating it is to work on a mod while not knowing that what you're making, is actually something people want.

    Yes, I've been working on the spawning table, which basically, if it works, will make you able to 'craft' vanilla items for the cost of one pixel. The ideal situation is that all possible items can be gotten through this, making it some sort of 'Creative-spawn-everything-you-want' kind of thing which would help with building projects too. That'll have to wait until I can find a script for it though. The thing is, this takes a lot of time, which is why I wanted the core features to be in first. I'll get cracking at that spawn table now though.


    Also, 0.6 is released. Renamed the entire mod to CreativeMode since I feel it reflects what this mod can be used for much better. Names have been changed, etc. If you find any names that still indicate the previous name of the mod, do tell me. @beanoboy Your fuel suggestion is in too. Changelog, as always, in the opening post.
     
    Last edited: Dec 9, 2013
    Svarr Chanston likes this.
  20. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    Hey congratulation on finishing the main content i wanted you to fix! Next Update Should Have : 8 Tech (Lol op)
    Fly like in minecraft
    In-Game Mod Maker (Cause you obviously want to have a easy mod maker while being safe from the monsters)
    Yep... GG
     
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