Hey folks, Something I'm working on at the moment is using the MarkedShot ability, but I need to change the projectile Marked Shot fires, as it is radically different from the weapon's regular fire. I've already duplicated the ability in my mod's folder, and altered the files and references to suit the name I want, but I can't seem to find where the ability references the projectile's graphic. Any ideas?
Doesnt look like Marked Shot actually uses a projectile like other weapons. You might be able to make a new one and define it by adding "projectileType" : "My Projectile", under the ability section of yours
So in the *.weaponability file I'd dictate the "projectileType" : "My Projectile" under the ability section? Do I put it in the "elementalConfig" section? And if so, how does it know what sprite to look for?
Look at another weapon ability for reference. The projectile sprite is defined in a custom projectile located in the.... projectiles folder.