hmm. depending on how precise the first drawing is i guess it might be wrong. the person would fall down (last movement vector + new gravity acceleration) and the rope parts would pull together at the same time until the two rope parts are one line segment again. doesnt seem that simeple to me but i would start at carcase mechanics and then just add stretching of each single beam over time (spring effect).i would interprete the joins of 2 segments of the rope in picture one as 2 single beams with one joint which has one DOF (z rotation). you could then use quite simple ray vs block intersection (which you probably already implemented for infinity speed projectiles like lasers) in every frame for each of the beams (sections of the rope). that way you can assign a weight to the hook itself as well and have the whole construction fall in any direction once the block under the hook is cleared. also consider that the whole rope is the length of the spring and not the length from person to last anchor point if there is no friction at the anchor point (other then the hook). you could implement friction there just as an additional spring constant for every spring elements between the hook and the anchor point currently under opservation. if i.e. its hook, anchor,anchor,player you would have 3 springs in series with k_1 = k; k_2 = k+1*frictioncoefficient; k_3 = k+2*frictioncoefficient;. anyway :9 nice work. dont overdo it !
He rocked it! IT was in a post that I didn't read all the way through lol But at least they all know we're hear to back them up each and every step of the way to glory
Oh man, that would be so awesome to fight a titan-sized enemy in game like this. Climbing up to it's weak spot while it tried to swat you off or grab you and eat you would be so fun!
actualy its quite a bit more complicated i just looked up the case of a double pendulum which doesnt consst of springs: Double Pendulum and the case for when both segments are also interpreted as springs (Double spring Pendulum). Hope that helps!
What I really like more about Omni's words rather than the rest of the developers* is that he's the only one (that I know off) brave enough to say "the beta will take a while" knowing many people will have a mini-heart-attack and make their best efforts to stand above their vicious need for this game for its own sake. Or maybe as he slept only four hours, he did it allowed by unconsiousness... But the truth is at least something you can rely on. Evasives only make it harder to withstand. *:Words of gods anyways, don't get me wrong... at least gods in starbound, as they made the light, the land and the penguins... oh ... I love them... those fluffy penguins...
My design teachers once told us that Programmers are the worst at making estimations. Hahaha, turns out it's kinda true. But don't worry! By the looks of things you're still working hard at it. Thanks!
LOL yeah I get that Have to keep it fun and mind bending random. lol it's the coffee that talks mostly.
It's interesting how many game industry related students and professionals, or at least well over "hello world" people, is gathring here....
I am now fantasing about zipping around, releasing a devastating barrage of shotgun shells into monsters(and people's) faces.
This would be me reading the update for today. That being said, this isn't a criticism. It's cool they vary their posts based on what people want.
Has anyone else pointed that Worms does have mutable terrain? At least Worms Reloaded does; I haven't played the Gamecube one.
And man he/she is right. (This is comming from a former programmer. I'm really glad I switched to Network engineering)