I'm just a little shy and not in full legal control of any funds I can use to buy shirts. Do 3D-rendered avatars count for #shirtbound?
This is awesome! I'm starting to see the 'building' questline! (Although, I can't build worth jack XP) You guys are doing an awesome job, keep at it!
Keep it up, guys! Though possibly, can I submit my own Starbound-related art to be turned into a shirt?
Colonies eh? Do you you know what should come next? COLONIAL/PIRATE/ALIEN INVASIONS! (Sort of like the events in terraria. )
It's nice to see that the colony-feature evolves. I have a question, though. As it seems that the inhabitants inspect the background tiles, how do they react if there are empty spaces? Like arches, open windows etc.? To give an example: What happens if I would add a "move in" sign in the ground floor (please keep in mind that I didn't place the big glitch doors yet, but I will do that in the future). Would the NPCs still be able to understand that the ground floor is a room/flat?
So one treasure chest will give me a possibility of a night club bartender (left) whilst three treasure chests will give the possibility of a USCM penal colony inmate (right). I know, it's not finished, but those are the first things that came to mind when I saw those NPCs. Anyway, looking at those chests has got me thinking about the furniture/item tags... I'm guessing that the chests depicted in the comparison shots is the type that's pre-filled with treasure and sends a wire signal (like the one in the Floran instance dungeon), but my question goes in regards to actual container-type furniture (chests, crates, etc.) and their contents. Can the Vacancy Sign detect the tags of items in a container or containers of the room being scanned to determine the NPC? I mean imagine in you will if you have a considerable amount of firearms stashed away in all of whatever storage devices you have placed at the time -- a hodgepodge of chests, crates, lockers, and the like -- will wandering mercenaries and/or bounty hunters setup shop in your town?