While the rest of your argument may be valid, I disagree with this statement as a matter of principle. Story/RPG games (and Starbound has a big dose of both) are driven by immersion and authenticity (don't confuse authenticity with realism; it's fine for a fantasy game to not be realistic, but it still has to feel authentic in order to be immersive). A big part of being authentic is to provide a well-balanced environment in which I would feel justified in playing to the best of my ability and using every available tool and technique to my advantage, while still maintaining balance and pacing. Providing an unbalanced mechanic, and then telling people to "don't use it if you think it makes the game too easy" breaks immersion and undermines the game's authenticity.
I'd imagine uniforms will be driven by both race and by context. Context would usually mean the planet's tier. So, for example, on tier 1 you would see rags and wooden clubs; on tier 3 you would see medieval armor; on tier 6 you would see modern military gear; on tier 9 you would see sci-fi power armors and plasma blasters, etc. Specific environments, like special quests or dungeons, would have their own contexts, and thus their own gear worn by NPCs just for that context.
Well... if you're in a Dungeon and they don't want a specific area to be readily accessible. They could make it that you'd have to grapple some 2058192582 times. At which point, you'd be out of energy. I think it's justified
i think it would be awesome if the smaller towns and settlements had sloppy, mismatched militia, and larger cities had organized guards with better gear and tactics. perhaps funding/ equipping a local militia could be a side quest, with the result being better troops to defend the town
Yeah, I fully agree there, I'm just pointing out how the item behaves, the energy cost kinda sucks in general
Are there any plans to add ambient sounds to villages? Like semi-muted chatter and/or sounds from the local shops? I remember Tiy stating that there's going to be stuff added in between the buildings, but there never was any mention of adding ambience.
im not sure how i feel about the grapple having an energy cost, i suppose it all depends on how they handle it. if the cost is really low, or can with upgrades be made more efficient, or if i could just stack up on energy to the point where i don't care how much it uses then id be fine with it. i think that a better to avoid people using it to cheese everything would be to make it so that enemies can target and attack your grapple rope, detaching you from it. after all, if i was fighting some dude dangling from the ceiling, id probably try to shoot him down first.
Damn this update got me pumped! Progress is very good! But now I realize I still have to wait. Jeez, just lemme get my hands on my very own Tardis for 2 minutes and I'll be ecstatic.
Great work, but will your energy go back up if you idle with the grappling hook attached to something? Like if you're hanging from a cave "ceiling", would your energy go back up, go down slowly, or stay the same? Very interesting mechanic!
Yay! Tiy's back! Fanboism aside, I can see the logic behind a grappling hook draining your energy reserves slowly. After all, it's a great deal of stress on the arms to support the entire body for extended periods of time, right? So long as we have a chance to regen energy between spooling and unspooling the hooks, I'm fine with it.
i hope they remove that engery thing from the grabblehooks, seems like a setback to how awesome they are, unless they make higher teir ones unlimited
I feel like, when this game comes out, it'll be one of the most ridiculously polished games ever. I mean, they're literally covering every single base possible.
So Tiy to sum up what you have missed... Some of the community went through worse withdrawal than WoW players during extended maintenance on patch night. Also to those people... Gaming rehab. It's a thing. I kid i kid (i think), welcome back Tiy.
Damn, really stinks about the grappling hooks. I was really psyched after seeing them in action... I guess I won't bother with them.
Now they just need magnet shoes, for when you have to cross a lava lake, and there's nothing to grab on to. They'll probably make higher tiers cost so little energy that you'll never miss what you spend on it. From the gameplay demo, it seems like energy recharges incredibly fast anyways.