That's the thing about procedurally generated content. You need a pretty chunky sample size to make sure that things don't break the basic engine. This is slightly different to just adding in a fixed attribute item which you can tweak later or remove. A lot of the stuff is modular, one way or another and so the "core" is a lot of how code works with other bits and concern about breaking physics or unintended interactions. The wait and the tweaks are, unfortunately, necessary to provide painless and extensive updates in the future. Much more so than in a game without the scope of Starbound.
While you are in jail for murder, the rest of us will be enjoying playing Starbound when it is finally released.
I recall Borderlands 2 having the same problem (what kind of company makes a product called a "Terrible Scattergun?")
Considering they said a long time ago (Maybe even before pre-orders) They had a set mind for what they wanted in the Beta, they are technically working on the Beta, by adding what they want in it. They're also fixing bugs, which helps with making a beta, plus I imagine there's a couple of people working on how and when to wrap up a part of the game for Beta. Adding more stuff won't make it harder to create a Beta at all, since essentially, it's playable right now.
I know a lot of people are talking about the amounts of content Tiy has stated was finished today, but I'd like to draw your attention to something in particular that you might have overlooked. One of the big reasons why this game wasn't beta-ready was the fact that the netcode was responsible for multiplayer was incomplete. This kind of drastic optimization is a big step in the right direction. I mean, holy cow, hearing something like "bandwidth requirements cut in half" is music to my ears - especially since my ISP likes to throttle my bandwidth for no reason at the drop of a hat. I would still love to see a melee combat demonstration in a video some time soon, but I'm happy to see any good news on the under-the-hood code front. As for uses for tar, maybe these articles might help matters?
Tar is flammable. That could make it an awesome trap. Set a layer of tar on the ground and a hidden switch that would get a tiny bit of flames (from a torch, or lava,...) on it and put the whole thing instantly on fire.
umm i see little figures changing their locations almost every week, representing who and what doing. Their positions also correspond the description given in daily progress posted on main page.
Great update as always, even more awesome is the news about the multiplayer fix. One of the biggest issues my friends and I had with Terraria was ofc the multiplayer. It's a comfort to know that this is going to be such an immersive game, we love to rp and it's going to be great building up our Apex Empire when it all comes together in the end(beginning ) for beta~
I'm positively sure the "Consumables" in the "ITEMS" were lower then 80% last week. Not sure about everything else. But you made me curious, i think i'll make screenshots to keep track of that