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Xeno's InvaderZim Race Mod 2.8

Play as the Irken and Vortian Race from Invader Zim.

  1. Xeno's Irken Mod Weakness update

    XenoMind
    Update time!

    Weapons:
    Added Irken grenades

    Misc:
    With every good buff there must be some sort of negative trait to balance.
    Irkens have a status weakness.They now get food poisoning from eating meat.
    [​IMG]
    This indicator appears when eating any meat. It is called Irken Food Poisoning. Harmless against none Irken species but extremely deadly towards Irkens.

    In order for Irkens to combat the food poisoning. There are new meat based Irken foods that they can make use of meat ingredients. Getting poison immunity can also prevent poisoning.

    Furniture and Items:
    Irken Nachos
    Irken Burger (Safe meat based)
    Shloogorgh Grub (Safe meat based)


    Changes:
    Fixed Irken PAK to have it's own unique status effect.
    Fixed Irken hover bike spawn effect to now be shaped like the irken bike.

    Major Bug fixes:
    Previous temp status effect on PAK caused the wearer to be immune to practically everything, including Irken Food Posioning.

    Current Bugs:.
    Some background errors that I can't figure out that appeared suddenly due to changing everything from capital letters to lower case.
    Possibly other bugs. (let me know if you run into any and I'll fix them)

    Planned Updates
    Add more NPC names that are more Irken-like.
    Irken chef and Invader clothing.
    More Irken food items
    Add better dye colors for other colors besides red and purple.
    Irken Tech Tiles. (two complete, but not yet useable)
    More Irken Furniture.
    Tier 1 and 2 ranged weapons.
    Possibly replace pet with SIR.
    Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.

    Remember to unzip the folder from the zip file when placing in your mods folder to get it to work.

    I'm always open for more ideas. Weaknesses, strengths,weapons, armor, and anything.
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