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Xeno's Irken Race Mod 1.5

Play as the Irken Race from Invader Zim. NPC tenants and vehicles are also included.

  1. XenoMind
    Hello Everyone! This is my first mod. There was a previous outdated Irken mod before. So to bring back that experience I decided to create my own from scratch! There are some bugs here and there, so this mod is not finished.

    Irken Race
    Comes in different shades of Green
    Different Eye colors
    Some variations of antennae however not much. You'll have to keep clicking through the variations to find them.
    Irkens have a status weakness. Food poisoning has been removed in exchanged for PAK upgrades, and Irkens inability to remove them or else suffer from 10 minutes of Doom.
    Best to skip intro because of this effect.
    Indicates a healthy Irken

    In order for Irkens to combat the food poisoning. There are new meat based Irken foods that they can make use of meat ingredients. Getting poison immunity can also prevent poisoning.

    Armor and Weapon Features:
    Irken Invader Uniform
    Tier1 Irken Elite Armor
    Tier1 Irken Headpiece
    Tier1 Irken Sword

    Tier2 Irken Technician Armor
    Tier2 Irken Driver
    Tier2 Irken grenades

    Tier3 Irken Demolitionist Armor
    Tier3 Irken Pistol
    Tier3 Irken Spear

    Tier4 Irken Spec Ops Armor
    Tier4 Irken Shotgun
    Tier4 IrkenRailPistol
    Tier4 Irken Stun Spear

    Tier5 Irken Guard Armor
    Tier5 Irken Assault Rifle
    Tier5 Irken Reinforced Driver

    Tier6 Irken Trooper Armor
    Tier6 Irken Violium Driver
    Tier6 Irken Stun Claw
    Tier6 Irken Charge Gun
    Tier6 Irken Rocket Launcher

    Armors are also dyeable for two colors only. Purple or Red.

    AI, Vehicle and Ship Features
    Custom SIR unit SAIL AI
    Irken NPCS and visitors
    Irken Tenants
    Partially edited Irken Ship at start (otherwise just a recolored human ship)
    Custom Sir Pet
    Custom Irken hoverbike
    MegaDoomer X-3 Combat Stealth Mech

    Furniture, and Items

    Includes starter items within ship locker at start
    Irken PAK which provides an energy boost, augment slot and breath protection.
    Irken Crate
    Irken Monitor
    Irken Pod
    Irken Bar Stool
    Irken Bed
    Irken Sign
    Irken Oven
    Irken Fridge
    Irken Ceiling Light
    Irken Rubbish Bin
    Irken Ceiling wires
    Irken Weapons rack
    Irken Reinforced Blocks
    Irken Wall blocks
    Irken Airlockdoor
    Irken Pipes
    Irken Platform
    Flag edited
    Irken Soda
    Irken Chips
    Irken Popcorn
    Irken Donuts
    Irken Nachos
    Irken Sandwich
    Irken Burger (Safe meat based)
    Shloogorgh Grub (Safe meat based)

    Major Bug fixes:
    Icons now show up in the select screen (Thanks to Quadracax)
    Fixed graphic error on irken uniform
    Fixed graphic error on upright antennae

    Some background errors that I can't figure out that appeared suddenly due to changing everything from capital letters to lower case.
    Megadoomer might lag sometimes, and can be buggy. It's spawn effect is also invisible.
    PAK protections fail briefly when teleporting back to the ship. (none game breaking but can be annoying on poison planets)
    SpittleRunner's muzzle fire is invisible.
    Flying vehicles have problems with clipping sometimes.
    Possibly other bugs. (let me know if you run into any and I'll fix them)
    Some crashes may occur

    Changed NPCs to wield Irken weapons when becoming crew members
    Readded traveling merchants (have not naturally encountered yet)
    Added Irken grenades and purple dyes to Irken NPC merchants inventory as a 60% chance of appearing.
    Lowered the cost for some food items
    Changed the recipe for monitors to require titanium instead of striped wood.
    Fixed SIR pet's eyes

    Next Update
    Finish the Irken Ship

    Planned Updates
    Add more NPC names that are Irken-like.
    Add better dye colors for other colors besides red and purple.
    More Irken Furniture.
    Tier 1 and 2 ranged weapons.
    RingCutters or Shuuver Ships

    I'm always open for more ideas. Weaknesses, strengths,weapons, armor, and anything. Suggestions are most welcome!

    Alternativel Download
    https://www.dropbox.com/s/xousjgfgc1juxrg/Xeno Irken Mod.zip?dl=0

    Steam Download


    Warning I have not tested this in multi-player so I don't know if any bugs might occur. Please report any other bug you may run into.

    More images
    weird tenants.jpg Irken Starbound mod1.jpg Irken hoverbike.jpg Irken colonists.jpg
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    ProbablyAlien, Gassy, Nancok and 3 others like this.

Recent Updates

  1. NPC improvement and building update
  2. Voot Cruiser Update
  3. MegaDoomer Update

Recent Reviews

  1. LegendXCarisso
    Version: 1.3
    The Megadoomer Giiiir! The most powerful stealth robot in the Irken military. Built by conquered Vort scientists actually.

    ...They're filthy. >:3
  2. Ichimatsu
    Version: 1.2
    Didn't know I needed it until I saw it, now I can't play without it! May the Almighty Tallest bless thee.
  3. lockclamp
    Version: 0.9
    nice mod i like that idea
  4. Gassy
    Version: 0.6
    I love this mod! It makes playing Starbound a lot more fun! My only issue is that I can't find any Irken NPC's, I would love to know which planets they spawn on~
    1. XenoMind
      Author's Response
      Thank you! As of right now. They don't spawn on planets yet. You have create your own village on a planet or inside your ship; Then have them spawn in as tenants using the Irken furniture.
  5. Zach_Attack
    Version: 0.6
    Nice mod. Although my only complaint is that the female figure. It's waist is too wide and sticks out of most clothes a bit. Not a huge problem since I play as males usually but still.
    1. XenoMind
      Author's Response
      Thanks for the review. I'll try to fix that issue when I update again during my free time.
  6. CarrionQueen
    Version: 0.6
    It's a pretty good mod, especially for it being your first! There's still some work to be done, and a few graphical errors with the clothes, but other than that, it's a great start.
    1. XenoMind
      Author's Response
      It'll make sure to fix the errors the best I can. Thanks for the feedback!