Hello This was the old way of updating a dile from original asset : Code: { "__merge" : [], "defaultBlueprints" : { "tier1" : { "__merge" : [ "list", [ [ "update", { "item" : "bandage" }, { "item" : "nanowrap" } ], [ "delete", { "item" : "torch" } ], [ "append", { "item" : "peanutbutter" } ], [ "prepend", { "item" : "timer" } ] ] ] } } } Actually with the new system, I know that we can do that : Code: [ { "op" : "replace", "path" : "/defaultBlueprints/tier1/45", "value" : { "item" : "nanowrap" } } { "op" : "remove", "path" : "/defaultBlueprints/tier1/8" } { "op" : "add", "path" : "/defaultBlueprints/tier1/-", "value" : { "item" : "peanutbutter" } } ] but if a mod remove the element 7, I would remove the wrong element so my patch would be easily incompatible with almost every mod. so comparing to the old system, I can do corectly "append" but not "update", "delete", "prepend" directly by targeting the elements.