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Modding starbound to make it similar to starflight, freelancer, X3, eve online etc

Discussion in 'Starbound Discussion' started by Asteroides, Dec 6, 2013.

  1. Asteroides

    Asteroides Subatomic Cosmonaut

    So more focus on trading items. Buy low somewhere, sell high somewhere else. Rare resources. Gravity on planets (with gravity modifying items). Maybe atmosphere that you can harvest. Factions where if you kill an enemy of a particular faction, your faction raises enough so they first stop shooting at you, then be able to trade at their cities if they have some. Rare creatures you can tame and then sell if you want. Less randomness and more staticness, like plants needing a specific set of conditions to be able to grow, same with animals. Static loot drops for particular creatures. Upgradeable ship(s), new ships that you can buy or steal from an NPC and then sell, or find abandoned in an old lab, things like that. Terraforming.Factories you can build or buy that are automated and produce a particular item thats suitable for that planet. Alien cattle, Ship components, etc etc...

    Hopefully the devs release a set of tools similar to what i suggested here:

    http://community.playstarbound.com/...your-own-universe-share-it-with-people.25081/

    Would blow my mind to play this kind of gameplay with starbound.
     
    Last edited: Dec 6, 2013
  2. Asteroides

    Asteroides Subatomic Cosmonaut

    Wow nobody thinks this is a good idea? :(
     

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