DoomsDay mode for HardCore players

Discussion in 'Mechanics' started by elisey777, Sep 24, 2012.

  1. elisey777

    elisey777 Pangalactic Porcupine

    DoomsDay mode:
    most advanced mode after hardmod. This mode is available for 100 level of danger of the planet if you're lucky and you meet the boss there, it is possible to run this mode, but the consequences are very great DoomsDay is that bosses will nasit more destructive, they are not long can spryatatsya, they demolish it they can prevent. bosses in this mode has a different color and steeper on DoomsDay mode there are benefits if you're lucky, and that chance is not so big, you will get a higher reward, but remember mode is available for high-level players, and this mode not tolerate cheats, cheat so fail to win by breaking software, they are thrown out of the game! This mode may be popular so that it offers the possibility to check your war, and fight with a powerful boss of another nature. DoomsDay mode, unlike other pays more, but less than the win, is to check features.

    features:

    starts playing different music, under random. style DoomsDay.
    Bosses are not similar style as before, has a different character tactics, and other color.
    increased fee awards only when enabled.
    This mode turns DoomsDay at risk 100 on planets, and can not be included in the manual.
    In this mode, you can continue to call a retreat, as in Hardcore.
    mode affects only the bosses and more powerful monsters, making the process unpredictable.
    DoomsDay under the regime of explosion of the planet if the planet damaged by 100% or less than 70%.
    Under the regime of adrenaline is higher, since we must be extremely careful.
    This mode is all it seems dangerous.
    Stop:
    DoomsDay mode can be terminated if defeat the boss, who come to you.
    die can also be saved as a player and is not removed, but will have to repeat what it was before.
    DoomsDay mode can be avoided if you do not fly into the planet at 100 levels of danger.
    mode is available when you have a high level and are ready for more tests.
    if you managed to squeeze and defeat the boss, you get a very high reward.
    Warning:
    This mode is not related to one-time hardcore gamer.
    Mode can be switched on planets danger level 100, by chance, and turn off after a certain event.
    This mode is a lot of one-time, so that after a possible repeat victory, but with a different kind of situations random.
     
    Zailiner likes this.
  2. Zailiner

    Zailiner Over 9000!!!

    So this is just another generic difficulty suggestions, mmm...
    Let's see, if you play in doomsday mode, bosses use different tactics, so essentially, they're a "different boss" with the same appearance but a different colour.
    This could extend the play value of the game, but it would be better if this time was invested into creating different bosses for every difficulty level.
     
  3. elisey777

    elisey777 Pangalactic Porcupine

    I was planning to create three types of bosses for each game mode. But when you consider that every boss is different from 10 to 100 planets danger that there may be different colors and sizes random. his style. their tactics. their weapons and defense.

    PS sample submitted: http://community.playstarbound.com/index.php?threads/cattail.10474/ The proposal for generations boss
     

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