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Closed Cannot connect to local server after Blink tech bug

Discussion in 'Starbound Support' started by Optix, Feb 6, 2015.

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  1. Optix

    Optix Scruffy Nerf-Herder

    Up until today things have worked flawlessly, but I somehow managed to use the Blink tech and blinked myself outside of my ship while playing on the server that I host on my own rig. Now when I try to connect I get the following info followed by the usual "Join failed! Error connecting to '127.0.0.1:21025'"

    Info: accept from 127.0.0.1:50100 (608)
    Info: UniverseServer: Connection received from: 127.0.0.1:50100
    Info: UniverseServer: client connection made from 127.0.0.1:50100
    Info: UniverseServer: Assets digest check is disabled during client connect
    Info: UniverseServer: Sending Handshake Challenge
    Warn: UniverseServer: Logged in admin account admin as player Optix
    Info: UniverseServer: Client 'Optix' <2> (127.0.0.1:50100) connected
    Info: UniverseServer: Loading ship world received from client <User: Optix>
    Info: closing 127.0.0.1:50100 (608)
    Info: NetSocket read loop shut down: (SocketClosedException) Connection reset by
    peer 127.0.0.1:50100 (0)
    Info: UniverseServer: Client 'Optix' <2> (127.0.0.1:50100) disconnected
    Info: UniverseServer: Loading world db for world 104905226:-86948589:-292502340:
    12
    Error: UniverseServer: error during worker pooled job: (StarException) No such c
    lient '0' found in UniverseServer
    UniverseServer::getClientData(unsigned int, bool)
    UniverseServer::clientShipCoordinate(unsigned int)
    UniverseServer::clientWarpPlayer(unsigned int, WarpAction)::{lambda()#1}::eek:per
    ator()()
    _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1
    }>::(_Any_data)
    WorkerPool::WorkerThread::run()
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Info: NetSocket write loop shut down: (SocketClosedException) Socket closed
    Info: UniverseServer: Shutting down world CelestialWorld:104905226:-86948589:-29
    2502340:12 due to inactivity

    I'm going to restore the the entire Starbound directory from a backup made prior to the Blink glitch, so we'll see what happens there.[DOUBLEPOST=1423224421][/DOUBLEPOST]Ok, so restoring the files did the trick.

    Somehow blinking outside of my ship obviously caused corruption somewhere along the line. I'd say this is resolved, but the underlying cause certainly isn't.

    A reminder to those who host a server - keep regular backups!
     
    Last edited: Feb 6, 2015
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