I'll try to keep this updated, once again (and I'll try to keep duplicates out this time)
- Online co-op lobby doesn't let the host uncheck "Force item sharing" (the option isn't even there)
- Online co-op bug which crashes when you teleport to the final level:
- Not sure if multiplayer or single player bug, but jump platforms do not allow you to go as high as they used to. I was completely unable to reach the chest that occasionally spawns in damp caverns at the top of two platforms only accessible by jump pad. I tried holding jump down the entire time, entering at the base of the jump pad, and jumping right as I entered the pad. I was completely unable to get enough height to even get level with the chest.
- Playing multiplayer- either starting a teleporter or opening a Command-based chest would take longer and longer. Then it crashed, giving a DivideByZero exception. Windows 7, 64-bit.
- Played Loader on Monsoon with only the Origin artifact enabled. On Dried Lake, there was a section of the map where the collision did not exist and I could not progress past it, continually falling and respawning every time I tried to jump the gap. It was the map variant that has at the rightward end of the large center basin a ladder, two small platforms to the right of that ladder.
- Some gamepads still not recognized
- Spectating players after you die in multiplayer is still hilariously bugged; generally just the climbing animation while they move about
- "Desync" still persists in online co-op and can end runs if the host dies and there are enemies on-screen for other players which aren't on the host's
- Cannot shoot after using health shrines
- [MAC/LINUX ONLY?] Got this error on the final score screen after beating the game (causing me to lose all of my progress) (PIC)
- I unlocked Chef with all the items you need other than the Bitter Root which i hadn't unlocked yet.
- Sniper 10 consecutive one-hit-kills isnt working. It unlocks after 10 but they dont have to be consecutive.
Last edited: Nov 18, 2014