ZimaZang updated ZZ Mech Modifications with a new update entry: Update 1.4: Pierre, Pink and Power Suits! Read the rest of this update entry...
if it isint rude may i sugguest an "brawler" roh mech? somthing akin to the old iconic lost planet PTX-140 "hardballer"? in all honesty i just wanna have a mech that does punches and looks "humanoid"
@ZimaZang Thanks for the mod, it is really awesome to use those mechs. I am wondering why can't we repaint the custom ZZ mechs tho?
The appearance of the ZZ-Custom mechs is somewhat temporary at the moment. Their sprites are going to be more than a simple recolor, and it's just easier to add the color variants in at that time.
Digging through 55 alerts, but all I gotta say, long as we eventually get one of the mechs with a Megas XLR colorscheme I'll be happy Hrm. Need to get back into Starbound, dig around my load order and maybe reboot my universe...
soooo...is this working for starbound 1.2? or no? no clear answer here, this site is really bad in telling you what version it works for.
It does, far as I can tell. Only problem i've found is that my game studders when I click on the summon item in the inventory, but it passes eventually. Only really used the Glitch Sigma mech so far, so I could be wrong. Using the Steam workshop version, too.
For both XS and ZZ, there's no direct compatibility issues that I'm aware of between them and FU. In fact I'd reason some of FU's advanced questline's a good excuse to use the heavier ones. I'm not sure if they're resistant to all the weather and other effects added in FU however.
As far as I'm aware, they should be compatible with each other. I try to use patch files where I can to ensure my mods stay as compatible as possible with other mods.
I do not know many about the franchise mech, but wondering if you can add for example: - Titans (with TitanFall): class Avangard, Brutus others? - Something with machinery SC2: Viking, Thor, Odin? The idea is they are all controled by Battle pilots.
The game shut down after I press "E" at penguin at ZZ's ship. It happened after I've given cake to penguin
After the crash happens, would you mind sending me a pastebin link of your starbound.log? Its a known issue, but not something I'm too worried about at the moment. This happens because the 'ship' is technically an object, and the game unloads objects outside a certain radius (usually outside your view.) Since the ship object is only a 1x1 block, it will go outside your field of view and unload the ship. Of course, this also depends on your zoom level, so if you're at 3x zoom, you may notice it happen at the front of the ship, but at 2x zoom, you wont really experience it.