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RELEASED Your Starbound Crew 4.98

Go on missions to collect a crew for your ship!

  1. winger

    winger Phantasmal Quasar

    after the second pool go right till you see a wrecked outpost go right fight the monster (also just woke up sorry if late and no use
     
  2. KazanaAoi

    KazanaAoi Phantasmal Quasar

    Minor bug, For the quest 'Playing Shop' from the architect, it gives you a Perfectly Generic Item instead of the Terra Mart. (Playing as a human, with lots of other mods, but i dont think it should interfere with this one in that way.)

    Edit: Second bug, Using the 'Outpost Teleporter' crashes the game.

    Edit2: Third bug, Energy Dash + (From the scientist) bugs out, remaining 'on' after use, leaving you with a trail of blue shapes behind you, and unable to dash again until you teleport to/from a planet again
     
    Last edited: May 18, 2015
    LuckyMax5 likes this.
  3. eLe

    eLe Scruffy Nerf-Herder

    All of the Crew Dash techs need
    Code:
    "dashCooldown": 0.8,
    "stopAfterDash": false,
    
    added to the [...].tech files (since that was added to the vanilla dash tech in SG)

    Many vanilla objects, such as Terra Mart, had their drop items removed, instead dropping a Perfectly Generic Item.

    The "interactData" in crewteleporter.object links to "/interface/warpmenu/gatewarp.config". The vanilla folder name was changed from "warpmenu" to "warping".
     
  4. Nate McCloud

    Nate McCloud Existential Complex

    @KazanaAoi and @eLe, I solved the issue with the four buildings dropping PGIs in this post:

     
  5. eLe

    eLe Scruffy Nerf-Herder

    Pretty sure I just said that m8 :? I already made a fix on my end (i made the quest item given be a contract for terramart to build a location in the crew outpost, since that seemed thematically appropriate)
     
  6. KazanaAoi

    KazanaAoi Phantasmal Quasar

    I think his point was that if you were to modify that line of code that he mentioned, you could re-enable the item-form of the terrarmart and such. :p
     
  7. Nate McCloud

    Nate McCloud Existential Complex

    Exactly. My point was not to identify the problem, but to point out how to fix the problem.
     
  8. ELC

    ELC Big Damn Hero

    hey, so i have a problem where i can't seem to spawn NPC's in my outpost, and the scientist is nowhere to be found :/
     
  9. Nate McCloud

    Nate McCloud Existential Complex

    You can't spawn NPCs in instanced areas like the outpost. You can only spawn them on normal planets and on your ship.
     
  10. ELC

    ELC Big Damn Hero

    how do i get the scientist then? i would rather not have him stay on my ship...
     
  11. Nate McCloud

    Nate McCloud Existential Complex

    If you've unlocked the scientist, you can craft a Scientist Spawner at...either a crafting table, or the basic crafting window. Can't remember which.
     
  12. KazanaAoi

    KazanaAoi Phantasmal Quasar

    His problem (from what I can tell) is that his Scientist NPC is Missing from his Crew Outpost, and he doesnt want the scientist on his own ship..So hes seeking a way to spawn the scientist back into the crew outpost since its missing.

    That said, I have no clue. There was a mod I saw that lets you edit in instanced areas like the outpost, but I'm not sure if it got removed or summat since then
     
  13. Nate McCloud

    Nate McCloud Existential Complex

    That's...unusual. Maybe something's wrong with the mod itself? Does anyone else have that problem, with the scientist not being at the crew outpost?
     
  14. LuckyMax5

    LuckyMax5 Intergalactic Tourist

    I have a couple questions about the mod:
    1. The Ancient Realm doesn't work for me, none of the pillars work.
    2. I can't place anything on the crew Outpost, even when i use settileprotection UniqueWorld:crew2outpost false.
    I'm also using the Starbound Sidestories, Novakid speech, Hylotl Stuff, Harvester Beamgun, Mecharachnid, Game hunter, Phase Shift, Active Stealth, & Racial Ship Backgrounds mods if that helps.
     
    Last edited: May 28, 2015
  15. drakray

    drakray Scruffy Nerf-Herder

    I have a pretty bad problem:
    I can't spawn ANY crew member, neither on my ship or planet
    any idea why?
    list of mod : http://imgur.com/iwYcctL
     
  16. eLe

    eLe Scruffy Nerf-Herder

    Is anything showing up in your Starbound.log when you try to spawn something in? And can you spawn vanilla NPCs?
     
  17. drakray

    drakray Scruffy Nerf-Herder

    Nop, nothing neither in the starbound.log nor starbound_server.log
    how can I try the vanille NPC?
     
  18. eLe

    eLe Scruffy Nerf-Herder

    If you've reached the Class 2 ship, you can make an Employee Station at the Research Station for 20 platinum bars. You can get one of the vanilla basic NPC spawners for 20 steel bars each. c:

    Otherwise, you can go into admin mode (by typing in /admin) and try spawning an NPC. c: (also, just to be sure, you're using the latest version of YSBC and SBSideStories? The SG update added some code to NPCs, which made it so any mod NPCs made before the update couldn't spawn)

    Edit: could you also attach your starbound log (the server log is only needed if you're running a server) to your post? There could be something in there that doesn't seem obvious c:
     
  19. drakray

    drakray Scruffy Nerf-Herder

    it's ok...
    Now I feel VEEEERY stupid...
    "Once a spawner is placed the player needs to move far enough away from the spawner so it is off screen and the NPC will spawn on its place.".............
    THAT was not specified anywhere ingame.....
    I'm out throwing myself in some lava pool.....
    Lol....
     
  20. eLe

    eLe Scruffy Nerf-Herder

    Nah, it's fine :3

    I want to say that was added after FK/AK, since I did the exact same thing ._.
     

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