Your Questions

Discussion in 'Starbound FAQs, Q&A, and General Help' started by tastycrumpet, Feb 22, 2012.

  1. AlphaMongoose

    AlphaMongoose Ketchup Robot

    same difference
     
  2. Veroni

    Veroni Void-Bound Voyager

    I assume my question was too long. Another try:

    What's the state of the AI in Starbound?
     
  3. Tolisk

    Tolisk Big Damn Hero

    Will hostile mobs taunt you?
     
  4. Illmad

    Illmad Phantasmal Quasar

    1: Can we make bases on all planets, or just our homeworld?

    2: To what degree can we customize our space station? Will it we like our main base in Terraria (I will compare with Terraria a lot through these questions. Hope you won't mind) where we can add rooms and customize at will? Will it be an option to exit the station in a space suit and fly around in zero G and fix / upgrade the external hardware?
    2B: Can we have use differently themed tiles on the station to add a different feel to a certain room? Like, if I want to make a bar on the space station and want it to have a different feel than the rest of the station.

    3: For all the different weapon variations, you say there's several thousands for each weapon. Does those numbers include visual-only variations easily customizable by the player, or is it like in Borderlands where each of the visual alternatives actually has something to say on how the gun behaves, and they can only be changed by upgrading / reforging / tinkering / whatever with the gun?

    4: Getting to the endgame, will it take longer or less time than it did in Terraria?

    5: How deep is each world? I really enjoyed the depth of the Terraria worlds and all the secret and loot-filled caves, so I hope this makes a return. Fairly sure it does, but had to ask.

    6: I read that you may make the worlds infinite in both directions. How will that affect loading sequences between planets? This is the reason why I mostly play on a small world in Terraria despite the reduced depth. Large worlds take way longer to load.
    6,B: Will the game need to load each time you travel to a new star system / planet? (I think it's pretty obvious this question is yes, but still have to ask)

    7: About how many 'pre-crafted' missions will there be in the main storyline? And will there be pre-crafted missions taking placed in space stations where you cannot mine through the edges?

    8: Will there be pre-crafted side missions, or are all the side quests taking place on randomely generated planets?

    9: Can we add player-made missions to our star map, or are these only available through a separate game mode?

    T: Since NPC's give you schematics for weapons and stuff, will you lose the ability to get a specific schematic permanently if the NPC that gives it to you dies while you're resching him / her, or does the game just generate a new NPC for that schematic?

    11: How many NPC's can you have at your space station in total?

    12: Will it be possible to transfer NPC's between planetside colonies and space station?

    13: One thing I really loved in the final patch of Terraria was the incredible amount of new furniture and lighting objects that was added. Starbound seems to have a lot more variation to its furnitures. Compared to Terraria, how much furniture and decorative items will there be to customize your bases, space station and colonies with?

    14: Will there be 'regular' furniture for those who want to make a natural-looking house? I'd personally love to make the most standard everyday house possible and place it on the most eerie and hostile planet in the game.

    1S: On a scale from 1 to Yes, how big is the chance we'll see a beta or release during the summer holidays?

    16: Terraria had swords, spears/lances, guns, morningstars, magic missiles and loads and loads of different variations when it comes to even the mentioned weapons. Since Starbound is a sci-fi themed game, will it focus mainly on guns, or do we have other weapon types as well? If no, how is the variation on the gun type/behavior?

    17: In World of Warcraft there are random and extremely rare spawn versions of regular monsters recognizable only by a different and more intimidating palette, which are a lot more difficult to take down and yield much better loot than the regular ones. Any chance of something like this making it into the game? I'm not necessarily talking endgame here, but encounters that you could face up against at any time in the game.

    18: Compared to Terraria, how will the general difficulty of Starbound be? I'm personally hoping for something really hard (not like Terraria hardcore mode, as that wasn't hard, it was just unforgiving)

    19: Will Terraria guns such as the Clockwork assault rifle, Phoenix blaster, and Minishark make it into the game as unique 'tribute'-ish weapons? (I doubt this, but since this company has some of the same people that made Terraria in it, I figure it's a maybe. I personally love the Clockwork rifle!)

    20: Despite this being a sci-fi themed game, will we still be able to make bricks and build medieval themed castles? (This question should probably come after 14, but I'm unable to care enough to change all the numbers)

    21: I've heard talk of dungeons. How exactly are the dungeons going to work in this game? I figure it's either abandoned underground research laboratories, or abandoned space stations you can dock at, like in Mass Effect. I personally hope the latter is at least included in the game. Would be awesome if you could upgrade your star map through the game, and for each upgrade, it would reveal the locations of higher difficulty dungeons.

    22: I know you've said there will be planetside events, but will there be random events happening on the space station as well? Like pirates or aliens attacking it and such?

    23: Will each planet have different length day-night cycles, and will monsters come out at night?

    24: Will night time offer some other kind of disadvantage, like you being stranded on the planet until daytime because the pickup vessel could be threatened by monsters at night? If not, I don't see how night time would be much of a disadvantage when you could just retreat to space station until morning. (I admit, I may be stuck in a mind loop where I expect every other game to be like Terraria / Minecraft just because it slightly reminds me of it)

    25: Will some planets have different gravity levels? And can we adjust the gravity on our space station?


    I hope most of my questions made sense. Sorry I had so many of them.
    Keep on making awesome, guys :) I can't wait to actually play this!
     
  5. LordChickenMan

    LordChickenMan Zeromus

    Will there be animations for sitting, eating, etc?
     
  6. Speno1

    Speno1 Scruffy Nerf-Herder

    Just wondering, how do you become a 'member' instead of a 'new member' and so on?
     
  7. Tolisk

    Tolisk Big Damn Hero

  8. Nathan

    Nathan Big Damn Hero

    Just curious about the graphics for this game. Well more of the graphics options. Will we be able to have a "Performance Mode" and "Fancy Mode"?
    And will the game be very demanding and straining on the computer?

    Thanks,
    Nathan
     
  9. Nathan

    Nathan Big Damn Hero

    The amount of post that you have and also the amounts of likes you have. Which in turn gathers you points which changes your status.

    So the more active you are the better. Hope that helped :D
     
  10. Illmad

    Illmad Phantasmal Quasar

    Hm. I can't seem to be able to edit my previous post any longer. I found some info that answered a couple of my questions in another topic.
     
  11. LordChickenMan

    LordChickenMan Zeromus

    there will be chickens in this game right?

    [​IMG] RIGHT?!
     
  12. LordChickenMan

    LordChickenMan Zeromus

    Will there be chickens?
     
  13. LordChickenMan

    LordChickenMan Zeromus

    WILL THERE BE CHICKENS?
     
  14. Eclipseknight

    Eclipseknight Big Damn Hero

    I'm pretty sure there will be chickens Chickenman
    :proper: but I must say what made you post three times in a row?
     
    Chickenman likes this.
  15. LordChickenMan

    LordChickenMan Zeromus

    I need chickens...CHICKENS :eek:
     
  16. seelcudooom

    seelcudooom Subatomic Cosmonaut

    could we maybe get a bar on the home showing a rough estimate as to how far the game is done? of course sense there still adding stuff it wont be that accurate but still would give us some idea how far the game is along
     
  17. BlearAcorn

    BlearAcorn Intergalactic Tourist

    Hey, new to the forums and was wondering, when would the release date be?
     
  18. Authos

    Authos Scruffy Nerf-Herder

    How likely is it that this game will be on Steam if so will you mkake achievements and if so what achievement would you most like to put in game?:)
     
  19. TehEpikMonk

    TehEpikMonk Spaceman Spiff

    The game is confirmed to come out on Steam. No clue about achievements.
    No confirmed date, but it's expected to be sometime in late summer.
     
    beta2000 likes this.
  20. Authos

    Authos Scruffy Nerf-Herder

    Thankyou but tell me where did you get this information?
     

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