TShinzon submitted a new mod: XS Corporation Mechs - Adds more mech tech! Read more about this mod...
Might want to check what tech you put it under. I have the robo crafting table (new character just for this mod) and I see nothing.
Adding to my alerts in the hope of a T10 version eventually. Downloading anyway because It's still be fun to play with, even if I can't use it seriously.
Hi there ssthehunter, are you sure the mod was installed properly? I just made a new character with a fresh install and was able to see the schematic. Make sure when you install that you extract the mod_xsmech folder into your Starbound/mods folder, and not the entire archive XS_Mech_Pack_v_1_0. Let me know, thanks!
Found the problem, corrupted file. the .recipe file was corrupted mid transfer. Edit: ok, so I finally got the file to work. GOOD JOB! Realistically, I would say that this mech is good for up to threat 7 planets. It has very good miniguns and it has a great secondary too. Over all, you did a great job.
One little snip on an awesome mod, i would like it if the secondary, when fired, launched the grenades down after they dispersed, adding to the bullet hell. I know how to code, so im gonna try to mod it, and then post the file so you know what i mean. Love it though (Nevermind. I suck at coding)
Only so heres an issue: It seems the hover is a bit sensitive and sometimes while jumping it will hover instead of making a normal jump. Pet Peeve: The grenades are not aim able
I don't think that is possible. I would rather be able to aim the grenades at different arcs. But other than that keep up the good work man! Cant wait to see more!
Hey, Im not the dev xD But I like the way your thinking with the mod hopefully they notice your suggestion As always stay classy
Hey, TShinzon Your mech mod is great, excellent design and animations! Please, add armor points attribute, i think we need some protection. Maybe it can be editable in tech config in mod folder.
Hey all, thanks for the kind words! I'd love to add armor points with the mech, and an oxygen breathing system. But so far I have not had luck adding this, hopefully there will be a way to apply status effects in .tech files or lua script later. I will consider making the grenades more aimable, it might be possible but a little tricky. We'll see.
I do like how canon's grenades make splash damage to the ground. (like cluster bombs) They act like artillery fire, while twin chainguns pins down the targets. How about adding rockets, plasma/ac, gauss or laser cannons? Continuous beam of laser is a problem for starbound's engine?