ok, so first off, i'd like to suggest adding quests to unlock the mechas instead of plain crafting, i mean, if an end-game character user downloads the mod they literally have no extra content other than YAY i got mechas. and another thing, i'd love to see character-sized "robot-suits" with special abilities, like one could be a speed suit, that will consume energy when fast-moving, and another one could be a hulk armor, which would be a slow, low jumping suit that absorbs the damage and drains energy instead. idk, hope you like some of these ideas
Hahaha, hands down the best Starbound mod ! edit : Shame it has been discontinued. I understand the reason it is so... but still the original dev seems to have no interest in updating it. Your efforts to update it were greatly appreciated SMT.
Will this mod be updated? I'm asking because it looks like TShinzon has placed a notice on the original mod that he's allowing any modder to use his assets as long as due credits are given.
Installed this mod recenently and i love it! I have a couple questions: I've seen in Theta mech tech an attempt to add status effects, are theese mechs were intended to have some bonuses? What bonuses each mech would have?
My beloved Theta mech has returned! Big Bertha and her massive railgun that gives a drool-worthy *WHAP!*
Some bug with XS pirate mech crafting. It's impossible to craft him cause unlocker counted as "completed quest" and disappear in inventory. I mean non-pirate XS version of mech. I can't craft Pirate version cause well..unlocker don't counted as part of inventory.