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WIP XLuaLibs - For mod devs

Discussion in 'Other' started by XanthicDragon, Feb 20, 2016.

  1. XanthicDragon

    XanthicDragon Void-Bound Voyager

    Hey! Xan here.

    Before I get started, please acknowledge that this project may not even arrive.

    This is more of a TINY idea right now, but I'd like to announce that I am (Slowly but surely) working on a project called XLuaLibs (or XLua)

    It is short for "Xan's Lua Libraries". It contains libraries for developing mods more biased to Lua. Effectively it makes CODING your mods a lot easier.

    Here's how I'd use it: In one of my files written in JSON, I create a sort of "base" lua file. It uses the require() method to get the scripts from my mod, which contain functions and such to run. You choose how it behaves from the base lua file.

    Here's the list of what I've been considering for this tool. Green = Chances are high of making it, Yellow = I'm considering, Red = Considered, but won't happen. This list will be updated as I think of more. You can always suggest!
    Weapon Projectiles (Beam weapons with a real-time laser, for example)
    Player control via script (i.e. tech without actually having a tech object. I can bind "q" to make myself explode)

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