I have been working on improving a shader I found on the internet for ENB. It is supposed to make the game look pixelated with 16 bit color. How I improved it was making the resolution and color depth changeable. This, combined with ENB's palette replacement can make the game look like it is running on a Sega Genesis or EGA Card and others with the respective palettes! Don't mind my previous post called "Text Mode Starbound"... That was meant to show this shader to the extreme! My question to the community is: Do you want it? Please discuss and let me know what you think... Images Coming Soon!
One Image IS IN!!! Sorry it took so long, my upload speed is horrible! BEHOLD THE SEGA GENESIS MODE: A known issue is that at lower resolutions, some text is unreadable. I hope someone can make a complement mod to give to make the text bigger and UI bigger...
I am not so easily swayed by flattery But it would seem to be it might be an issue for lower end machines, should see how ingame screen shots are
On a Ship. Sega Genesis Mode. The Resolution can be upped in the effect file if you want to read, but I like to soak in the authenticity of 320x224! My laptop is low end by today's standard... Should run well on other low end stuff (As long as you don't try to run it on a potato!)
Title is fine but it honestly looks like all you did was lower the color count in graphicsgale. Otherwise the text would be more readable and a lot of it would be better shaded (ie: characters being too dark because the adjustment decided to share colors so closely). I'd be interested if things were adjusted by hand. ie: Graphics Overhaul, not so much a shader. And I know we'd end up with more than 32 colors due to inventory but its about style more than accuracy... right?
Most operating systems come with PNG support -- Windows Paint can load and save PNG since at least Win98, and there's free little tools like PNGOUT that'll happily convert BMP to PNG. But most importantly: Fraps is for video. Why did you bring that up?
The reason I use fraps for Screenshots is because ENB Generic's Screenshot functionality (at least for Starbound) is borked and steam also doesn't work as well. I agree that I could have converted it with GIMP, but what is wrong with BMP? I am not familiar with that image format.
Okay, I'll accept that excuse. Now, get schooled. Your screenshot is a full 1024×768 pixels in size, stored in 24-bit RGB. That last bit means every single pixel takes three bytes of storage. That's 1024×768×3=2,359,296 bytes. Plus a relatively small header so everybody knows that it's all that, we get a whopping 2.25 MB. I ran it through PNGOUT and got a copy that is visually identical to the last pixel, but because PNG, JPEG, and GIF files have compression, the PNG file ends up only 147 KB. That's only about six percent of the original, yet it looks exactly the same: Click for bigger -- one unnecessarily giant screenshot per page should be enough.
And we can download them quicker! This is not a slow connection I'm on, and yet I could see the image build up.
Some free screen shot tools Gif Cam - Takes animated GIFs - the one most people on Starbound use. Really bad for large resolution images http://blog.bahraniapps.com/?page_id=21 ScreenPresso - Great option, captures images and video. I reccomend using WebM capture and uploading Vid to youtube. Then using Media tag on Starbound forum to put it into post. http://www.screenpresso.com/ Cam Studio - http://camstudio.org/ ==== Free image editors GIMP - http://www.gimp.org/
Use Lightshot man, it runns in the background and when you click prnt it will let you choose what do you want to screenshot, and uploads at the same time. Super handy for online games.
I have news! I am going to be packing the palettes and shaders soon! I just need more feedback before I release them.