I am attempting to Create a dungeon that uses modded objects and NPCs. When I try to put the objects into a new tile set I only get the picture that also includes all of the frames, and causes the game to crash. I can not find where and how to place NPCs into the dungeon. The dungeon, NPCs and the objects are all in the same mod, If that clears that up any.
I would have provided a log, but the game simply shuts down spontaneously in the middle of loading providing no log. The mod is one I made myself, it is the Canids race mod. However, if you download the mod you will not find the dungeon in it yet because I am still testing it. Thanks for your help!
no log at all? you can test this by deleting all 6 logs (starbound.log and .1-.5, not suggested if u need them for other problems) then rerun. if a log is made, give it to us and for the mod we might just need the dungeon code
There is a thread from not that long ago that covered a lot of this. Just look over the recent threads. I don't think you'd have to go past page 2.
Alright I got the log and turns out the cause is unrelated to the dungeon itself (incorrect patching). After finding that out I set up all of the blocks in the Canidship.json file and it spawned. I then proceeded to adding the objects to the file; when I beamed down to a new planet I was immediately sent back up to my ship. The problem appears to be that I can only select .png flies when making a new tile set; I believe that if I could select the object's .object file instead of the .png both the problems with the NPC and objects would be fixed.
if i'm right, you have to identify the object's name. for example, poptopaf for the poptop action figure
I created a new tile set and labeled it "Objects" next I browsed the files for the objects I wanted. It would only accept the .png files. When I tried putting in the file path to the .object file it rejected it. Is there any way to select the .object file?
lets say you're wanting a poptop action figure. don't put the path to poptopaf.object. just put poptopaf. no path i just looked in \dungeons\apex\apexbase and found that the only paths are jsons Code: { "backgroundcolor":"#000000", "height":150, "layers":[ { "compression":"zlib", 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Sorry, I was unclear when I wrote that last message. I meant to say; I am selecting objects to use in the .json map from the objects in my mod, but it only will accept .png files (or other picture files) for use in the map building.
you can't reference the .object itself. the only references i see are gid, id, and .json paths. Idk y u can only reference .png, bc there's not a single 1 in there
Thanks for all of your help I think I can handle it from here on out. Be sure to check out the update to the Canids Race that will come soon. Thanks again!