Modding Help Working With Mod Manager Priorities

Discussion in 'Starbound Modding' started by leinglo, Jul 30, 2016.

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  1. leinglo

    leinglo Phantasmal Quasar

    So I've noticed that in the mod manager, mods will override anything listed above them wherever their assets conflict. The problem is that there isn't any way to move mods up or down in the list and the system with which mods are sorted isn't immediately apparent. So, if I'm trying to make an AI replacer mod compatible with a custom race that already has an AI, how am I supposed to make that work if the mod with the assets I want my mod to override is always listed with a higher priority?
     
  2. The | Suit

    The | Suit Agent S. Forum Moderator

    If you are replacing a custom races,
    use the requires parameter in the metadata file

    Code:
    "requires" : ["modname"]
     
  3. leinglo

    leinglo Phantasmal Quasar

    Ah, alright, thanks. May have been a noob question, but I'm still ironing out my first mod so...that's kinda what I am! :V
     

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