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Bug/Issue Woodpecker Crash

Discussion in 'Support' started by GauHelldragon, Feb 28, 2016.

  1. GauHelldragon

    GauHelldragon Scruffy Nerf-Herder

    Game crashed when I was entering the northern map containing Robin's House+MInes

    Crash Report:


    Faulting application name: Stardew Valley.exe, version: 1.0.5900.38427, time stamp: 0x56d13237
    Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
    Exception code: 0xc0000005
    Fault offset: 0x099478ba
    Faulting process id: 0x19f4
    Faulting application start time: 0x01d171de574e745e
    Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe
    Faulting module path: unknown
    Report Id: 232cd792-dddf-11e5-8289-6cc2175d40fc
    Faulting package full name:
    Faulting package-relative application ID :

    Application: Stardew Valley.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.NullReferenceException
    Stack:
    at StardewValley.BellsAndWhistles.Woodpecker.update(Microsoft.Xna.Framework.GameTime, StardewValley.GameLocation)
    at StardewValley.GameLocation.UpdateWhenCurrentLocation(Microsoft.Xna.Framework.GameTime)
    at StardewValley.Locations.Mountain.UpdateWhenCurrentLocation(Microsoft.Xna.Framework.GameTime)
    at StardewValley.Game1.UpdateLocations(Microsoft.Xna.Framework.GameTime)
    at StardewValley.Game1.Update(Microsoft.Xna.Framework.GameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs)
    at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
    at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
    at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
    at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
    at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean)
    at StardewValley.Program.Main(System.String[])
     
      khowell likes this.
    • khowell

      khowell Orbital Explorer

      I am having the same issue with woodpeckers. I have crashed several times with error logs matching this but the location is anywhere from robins, to my farm, or just outside of my farm, or anywhere with trees I have previously cut. Noticed more crashes in the winter of first year than anything so far, but it has always been to do with StardewValley.BellsAndWhistles.Woodpecker.update in the error log. Shame because it is the only problem I have encountered with the game (grass growth aside)

      Example 1:

      Message: Object reference not set to an instance of an object.
      InnerException:
      Stack Trace: at StardewValley.BellsAndWhistles.Woodpecker.update(GameTime time, GameLocation environment)
      at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
      at StardewValley.Locations.BusStop.UpdateWhenCurrentLocation(GameTime time)
      at StardewValley.Game1.UpdateLocations(GameTime time)
      at StardewValley.Game1.Update(GameTime gameTime)
      at Microsoft.Xna.Framework.Game.Tick()
      at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
      at Microsoft.Xna.Framework.GameHost.OnIdle()
      at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
      at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
      at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
      at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
      at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
      at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
      at System.Windows.Forms.Application.Run(Form mainForm)
      at Microsoft.Xna.Framework.WindowsGameHost.Run()
      at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
      at StardewValley.Program.Main(String[] args)

      Example 2:

      Message: Object reference not set to an instance of an object.
      InnerException:
      Stack Trace: at StardewValley.BellsAndWhistles.Woodpecker.update(GameTime time, GameLocation environment)
      at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
      at StardewValley.Locations.Mountain.UpdateWhenCurrentLocation(GameTime time)
      at StardewValley.Game1.UpdateLocations(GameTime time)
      at StardewValley.Game1.Update(GameTime gameTime)
      at Microsoft.Xna.Framework.Game.Tick()
      at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
      at Microsoft.Xna.Framework.GameHost.OnIdle()
      at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
      at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
      at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
      at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
      at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
      at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
      at System.Windows.Forms.Application.Run(Form mainForm)
      at Microsoft.Xna.Framework.WindowsGameHost.Run()
      at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
      at StardewValley.Program.Main(String[] args)

      Example 3:

      Message: Object reference not set to an instance of an object.
      InnerException:
      Stack Trace: at StardewValley.BellsAndWhistles.Woodpecker.update(GameTime time, GameLocation environment)
      at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
      at StardewValley.Locations.BuildableGameLocation.UpdateWhenCurrentLocation(GameTime time)
      at StardewValley.Farm.UpdateWhenCurrentLocation(GameTime time)
      at StardewValley.Game1.UpdateLocations(GameTime time)
      at StardewValley.Game1.Update(GameTime gameTime)
      at Microsoft.Xna.Framework.Game.Tick()
      at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
      at Microsoft.Xna.Framework.GameHost.OnIdle()
      at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
      at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
      at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
      at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
      at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
      at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
      at System.Windows.Forms.Application.Run(Form mainForm)
      at Microsoft.Xna.Framework.WindowsGameHost.Run()
      at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
      at StardewValley.Program.Main(String[] args)

      ...you get the point. But I have many more, same issue. Going to try not chopping any trees and letting it go for a season or 2 and see if that helps.
       
        Last edited: Mar 4, 2016

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