I think different color trees should give different color wood that all have the same properties. Kind of like in Minecraft, each different tree has a different color. If this is already implemented, that's cool, but if not I think this would be a nice addition. :catface2:
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While there hasn't been different colors of wood shown you can always paint your wood structures using the paint tool to color change
That's not the point though. If I cut down a blue tree it simply wouldn't make sense to have brown wood.
Maybe the trees are all the same on the inside. I guess we don't have to be racist to trees. But my suggestion still stands.
Maybe the grain of the wood should look different, so even if you dye two different varieties the same color, they'll still look different from one another... It's not super-important, but it would be a nice touch.
When you place unrefined wood, it looks just like a tree with bark. Floran homes are made of unrefined wood, for example. It is much easier for the developers to just have wood be the same brown color, and then paint it. Incidentally, what happens if you paint a wood block, then break it and place it again? I assume it would have to be painted again. It is also easier for the purposes of inventory management. If the player has to sort through as many as nine different colors of wood, each taking up a different slot, that is a lot more to manage compared to just having one slot for wood and one slot for the paint tool. Also consider that each piece of furniture crafted from wood would also have to come in each color, further multiplying the number of slots it would take. In my opinion, this would be way too much hassle in the name of realism. This is a game, so let's keep it fun and easy.
I like the idea of having different colored and grained wood types, differentiating between fungiwood and highroot would be a nice thing to do. Since you're proabably only harvesting from a few different types of trees at a time, you don't really have to worry about inventory management, because once you travel to a different location and get different types of wood, you're probably already working in such a bulk that one extra stack of a different type of wood isn't a very big deal. If it's a problem, then you can just dye your wood a uniform color until you need it, compressing it down to a few different grain types. Items made from a specific type of wood would be really nice, so that you can keep everything looking nice, and use your favourite or most suitable type of wood in your house's furnishings.
I don't think having different types of wood for crafting could work without it feeling arbitrary or even annoying. I mean, IRL I can make a chair, table, desk, whatever out of virtually any type of wood. Besides, subtle differences in grain that are observable IRL are too small to be seen in a game where each block is 8x8 pixels in size. It just seems like over-complicating something that is best left simple. I could understand having entirely different trees with an entirely new purpose, though. Maybe something like Ironwood Trees that have more durability for higher tiers, or having mushroom and cactus blocks that can be placed and used in furniture like they are planning to add for Terraria's new 1.2 update. I can even accept the possibility of having different ways to refine wood, like grinding it into woodchips and then compressing those into plywood.
It's not rocket science. If there can be different kinds of unrefined wood, it would take minimal effort to make different kinds of refined wood. It's a simple change that isn't necessary but would be nice to have. In no way shape or form would it be over-complicating things. If you're that easily confused, well, I'm not gonna be mean. Minecraft did it just fine. I'm talking about the placeable wood by the way. We don't need light or dark wood chairs and tables. I just think this extremely simple change would make the wooden structures you create feel like it belongs on the planet.
I think if something like this was put in starbound it would have to be post beta, and it would be A hassle to have 15 different wood types. overall I like the idea
I think if something like this was put in starbound it would have to be post beta, and it would be A hassle to have 15 different wood types. overall I like the idea
This sort of thing wouldn't be introduced post beta, and no it wouldn't be a hassle. All it is is a few new sprites and a tad more code. It could probably be implemented in an hour.
I understand what your saying about the code but, how would you match the wood with the tree, I mean would you want purple wood with a green tree, and for me it would be a hassle having to sort through 15 different wood types. I like the idea though
I'm also more worried about the fact that I'll have to deal with 20 different types o' wood cluttering up my inventory. On one hand JennShii is right about the fact that those trees ARE way different and so deserve their own placeable blocks, but this thing is simply not woth the hassle. I say we all just pretend that all that fancy spacewood is brown inside.
They made a resource tab in the inventory just for this occasion! Also the only way you will have even 5 different kinds of wood is if you went out of your way to visit new planets JUST to cut down trees. If cluttering up your inventory is the only downside to this idea then why is it ok to have 6+ different furniture sets? Dirt already works this way I'm pretty sure too.
You misunderstand me. I never said it would be confusing. I just said that it was making it more complicated than it needs to be. Complicated game design usually ends up feeling clunky and unhelpful, so if you can solve the problem or serve the same purpose with a more simple design then you almost always should. Okay, so you concede that having a furniture set for each type of unrefined wood would be over the top. However, it sounds like you are talking about unrefined wood blocks, which look like a tree trunk when you place them. Earlier I thought you were talking about wooden planks, in which case I'd just tell you to use the paint tool since most people IRL can't even tell the difference between oak and pine planks from just looking at them. It would be rather hard to reflect differences in wood grain in the planks you use. However, having multiple types of unrefined wood does make some sense to me because it would allow Florans to build their tree houses on any planet without looking too out of place. Of course, the unusual blocky structure of the tree house and the inability to recreate the tree top would probably ruin it anyway. Being able to match that bark pattern does make sense to me, but you should just paint it to match the color if you need to. Those "Savannah trees" in the recent daily update, for example, look just like birch trees because of the pattern of the bark, and you could just paint them white to match the trees nearby. Having green wood that you use to craft green furniture, on the other hand, would probably be nothing but an annoyance and a totally unnecessary waste of effort. The whole point of the paint tool was to simplify the coloration of objects and make it easier. Imagine if any time you wanted to have red wooden planks you had to either craft them from red wood or use some other type of wood with an added dye while crafting. What a pain in the ass, and no easy way to change it afterwards. The key to making this suggestion work, IMO, would have to be that all types of unrefined wood could be used to craft the same exact wooden planks. This would allow you to combine stacks of different types of wood and use them interchangeably to craft any type of wooden furniture, which makes more realistic sense, is simpler design, and is more convenient. It also gives you even more reason to refine your wood. Nobody goes spelunking while carrying 6+ different furniture sets. If they do, they are only hurting themselves. They are very likely to pick up some quantity of dirt, gravel, clay, mud, sand, soft sand, ash, stone, and various ores. If they are tearing down dungeons they might collect as many as three different types of brick. However, from what I have seen on stream, it seems like when they pick up dirt on any planet it just says "dirt" even if the planet has green dirt or blue dirt. I bet when they place the dirt it automatically sets the color to the planet's default dirt color, so if I took a ton of dirt from a green-dirt-planet and put it down on a blue-dirt-planet, I bet it will have magically turned blue. It actually seems really convenient this way, too.
It's hard to get your point across in text it seems. Unrefined wood should look different, like the tree itself. Wooden planks should look different, reflecting what the insides would most likely look like. Brown outside and brown inside. Red outside and red inside. Etc. Yes, by the outside I mean the unrefined wood that looks like bark. Yes, by the inside I mean wooden planks. The ones you place. Like I said, Like in Minecraft: If you have a problem with inventory clutter because you're obviously on a mission to get at least one piece of wood from every tree in the universe might I suggest inventory management tools such as Chests or containers? Your ship has a large cargo space too. Also from watching the Yogscast play I noticed something: Then never had an abundance of wood. The only way you can EVER have too much wood or too many different kinds is if you absolutely went completely out of your way to ignore everything else JUST to get as many kinds of wood as possible. In conclusion: Pros Variation is nice! Adding color in the game without needing a paint tool (which is probably not an early game item) is nice! Using different kinds of wood to use as decoration is nice! Cons I can't think of anything that fits here Once again: Inventory management is easy! You will NOT fill up on clutter unless you try your best to! Why is that? There aren't many different trees on one planet.