Dev Blog Witchmarsh Daily Update #92

Discussion in 'Developer Updates' started by Flapdoddle, Nov 21, 2018.

  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Greetings investigators,

    I've found myself delaying the work on the weapon animations because it's so dashed repetitive. It will be done by the end of the week though. For now, I've just been doing some general tidying up and research.

    Today's progress:
    - Fixed even more of the game's wonky teleport events, making them uniform.
    - Split a large environment into two.
    - Optimised 1 tileset. Tidied up the mapping on three areas.
    - Started work on a new enemy type.
    - Read 1 book (about 450 pages) for some very, very late-in-the-day research.
     
      EvolFire, Captain Rage and Tsuruda like this.

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