Dev Blog Witchmarsh Daily Update #91

Discussion in 'Developer Updates' started by Flapdoddle, Nov 20, 2018.

Thread Status:
Not open for further replies.
  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Greetings investigators.

    Not much interesting happening today. For the rest of the week I'll probably be working on the ranged animation sprites and code, ensuring all of the characters can use the current selection of firearms/thrown weapons.

    So uh, here's the Moose chucking a tranquilliser dart.

    [​IMG]

    Today's progress:
    - Various changes to the mapping, lootable scenery and level flow.
    - 1 new ranged weapon.
    - Progress with the ranged animation compatibility.
    - 2 levels improved, with some placeholder details replaced.
     
    Thread Status:
    Not open for further replies.

    Share This Page