Dev Blog Witchmarsh: Daily Update #90

Discussion in 'Developer Updates' started by Flapdoddle, Nov 13, 2018.

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  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Greetings investigators,

    We're finally turning our attention to the pre-game menus, adding in some key elements like animations and tooltips. We also implemented a number of new 'stunned' animations, for when the players stumble into a nasty trap, or get hit with large hammers, etc.

    [​IMG]

    This week's progress (so far):
    - (Joe) New poses and animations for the character selection screen.
    - Made the 'level changers' consistent, transporting the player a set distance into a new map (rather than it being higgledy-piggledy...)
    - Fixed several tiling errors and map glitches.
    - Some tweaks to cooldowns and the speed of combat (made a few enemies attack slower, but increased their damage to compensate.)
    - Re-wrote several of the pre-game character summaries.
    - (Joe) The Innkeeper, Gent, Moose, Techy and Scribe all have new 'Stunned' animations.

    (Attached image: hey crabbo, how'd you get up there?)
     

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      Last edited: Nov 16, 2018
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