Greetings investigators, Another week of pushing! The Moose once more joins the roster of playable characters. We haven't been able to get his portrait picture quite right, however; but we'll get there eventually. Goof of the week: After entering the wrong damage value for throwing knives, I wondered why somebody on the team (it turned out to be the Bard), was dropping enemies in 2 hits (the average HP of a starting enemy is only 140). This week's progress: - The Moose is playable again! As you've probably guessed, he's still missing a few animations. - Improved the random name generation for all characters. - Improved the auto-team generation code for testing purposes (we'll probably remove this feature later on, replacing it with a 'templates' system) - More work beefing up the items, abilities and combat scripts. - Groundwork for many future items and abilities put in place. General item system housekeeping. - Fixed mana and stamina potions, and added a stamina healing script. - Fixed several tiling/mapping errors and animation glitches.