Dev Blog Witchmarsh: Daily Update #80

Discussion in 'Developer Updates' started by Flapdoddle, Aug 23, 2018.

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  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Hey everyone,

    You might have noticed there was no combined Joe/Lou megapost last week. Sadly we had to postpone the session for personal reasons. But we're back!

    This time the focus has been on NPCs, portrait graphics and cutscenes. I've also put aside a little time for research and character development.

    [​IMG]

    According to a friend of the project, if I don't work 'Plush-lined papas-butter'n'egg boys!' into the script, I'll have failed miserably.

    Today's progress:
    - One new thrown weapon.
    - (Joe) 4 new NPC portraits.
    - (Joe) 3 NPCs have been given new sprites and walk cycles.
    - (Joe) Stationary graphics and poses for 3 additional NPCs.
    - Work on 1 key cutscene started.
    - Research and dialogue polish.
    - Work on the content arrays (abilities, items, animation code etc).
     
      Last edited: Aug 23, 2018
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