Dev Blog Witchmarsh: Daily Update #76

Discussion in 'Developer Updates' started by Flapdoddle, Aug 2, 2018.

  1. Flapdoddle

    Flapdoddle Witchmarsh Developer Developer

    Hey everyone,

    Keeping it brief today. We've just finished our weekly work drive and lots of new progress to report.


    This Week's Progress:
    - (Joe) Fixed several environmental bugs relating to backgrounds and fog.
    - (Joe) Fixed a level-switching bug.
    - (Joe) Fixed a crash.
    - (Joe) Tileset polish.
    - Finished a key scene in the script.
    - 5 new levels mapped out.
    - 1 level polished, new set-pieces added.
    - Around 30 new items added to the game (placeholder functionality).
    - The Scribe is playable again! He's still missing some of his animations, but these should be added soon.
    - 1 new magical ability (another acid one, done with these for now!).
    - Added a number of status effects throughout the game (stuns, poisons, slows, etc).
    - Added a number of items with previously un-used mechanics (melee attack reach, attack speed, etc).
    - Fixed a bug with the collision boxes.

    - Worked more on the namegem .... speaking of:


    Thanks for reading!
      Last edited: Aug 2, 2018
      Tsuruda likes this.
    • SteelSoldier

      SteelSoldier Existential Complex

      Digging the interface!
      • YesNoMaybeISay

        YesNoMaybeISay Void-Bound Voyager

        Heck yeah, Scribe is back.

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