Hey everyone, Keeping it brief today. We've just finished our weekly work drive and lots of new progress to report. This Week's Progress: - (Joe) Fixed several environmental bugs relating to backgrounds and fog. - (Joe) Fixed a level-switching bug. - (Joe) Fixed a crash. - (Joe) Tileset polish. - Finished a key scene in the script. - 5 new levels mapped out. - 1 level polished, new set-pieces added. - Around 30 new items added to the game (placeholder functionality). - The Scribe is playable again! He's still missing some of his animations, but these should be added soon. - 1 new magical ability (another acid one, done with these for now!). - Added a number of status effects throughout the game (stuns, poisons, slows, etc). - Added a number of items with previously un-used mechanics (melee attack reach, attack speed, etc). - Fixed a bug with the collision boxes. - Worked more on the namegem .... speaking of: Thanks for reading!