Dev Blog Witchmarsh: Daily Update #75

Discussion in 'Developer Updates' started by Flapdoddle, Jul 25, 2018.

  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Hey everyone!

    I forgot to post one yesterday, so as usual I'll double-up tonight's post.

    It's been really fun learning Rob's item and ability code, and in particular melding both systems to create gadgets. The Technician's gadgets are items only she can use, and they act like spells or abilities; in fact they replicate them; albeit with a higher cooldown. The payoff being that she doesn't have to worry about running out of mana.

    We'll be keeping most of them a secret for the time being, but here's one I added today: The Acid Spitter.

    [​IMG]

    Tuesday's Progress:
    - 4 environments populated with secrets, destroyable scenery and loot objects. Tile placement polished.
    - (Joe) 1 new tileset.
    - (Joe) Design and animations for a new enemy started.
    - Added several new cast bar types (Acid, Light, Frost, Shadowflame, Blood magic, First Aid).
    - 3 new items added.
    - 2 new abilities added.

    Today's Progress:
    - Added and fine-tuned 2 new gadgets for the Technician.
    - (Joe) Finished new enemy type and tileset.
    - Replaced the old tilesets with Joe's new, revamped versions. Imported and tested the new enemy.
    - (Joe) Fixed a UI bug.
    - (Lou & Joe) Added a new magical ability.
    - Added 2 new casting animations for the Bard (Light and Acid).
    - Added new gadget use animations for the Techy.
    - Fixed a few animation errors.
    - Shortened the in-game skill tooltips. More advanced ones are still available via the character creation, and levelling up screens.
    - Finished writing the A-Z glossary which will be available in the 'tutorials' section of the in-game menu.

    Thanks for reading!
     
      Last edited: Jul 26, 2018
      Tsuruda likes this.
    • Flapdoddle

      Flapdoddle Witchmarsh Developer

      Not much to report as I did a half-day, so I might as well post it here.

      I did take this screenshot during combat that I really liked, though. It's big boy season in the crypt:

      [​IMG]

      (Bard using one of the new Acid spells, there!)

      Today's progress:
      - Added 1 new item. Improved functionality for 3 items.
      - 2 new magical abilities added (both acid related).
      - Learned how Rob's status effect code works - applied it in the new abilities.
      - Tile placement for 1 environment improved.
       
        Last edited: Jul 28, 2018
        SteelSoldier and Tsuruda like this.

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