Dev Blog Witchmarsh: Daily Update #73

Discussion in 'Developer Updates' started by Flapdoddle, Jul 18, 2018.

  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Greetings investigators,

    Part two of the weekly work-drive! Today I've been working with Joe on the levels, NPCs and animations.

    If there's no Dev Blog tomorrow it's because I'm taking the day off to recover. :)

    Today's progress:
    • Imported and tested several new investigator animations.
    • (Joe) Progress made on one of the tilesets.
    • (Joe) Improved the NPC and cutscene systems, adding new features.
    • Added two new rough cutscenes.
    • Improved and polished 1 cutscene.
    • Added 6 NPCs to the game. Tested and improved their dialogue.
    • (Joe) Several minor bugfixes and improvements to the level flow.
    • Fixed several branching dialogue errors.
    • Progress on a major cutscene. Added new branches, fixed linking errors, not to mention a little tidy and polish!
    Thanks for reading!
     
      Tsuruda likes this.
    • VortexGames

      VortexGames Void-Bound Voyager

      Thanks for continuing with these. Although you think that not many people see them, there are quite a few that look at them without an account, like me. I've been here since the beginning but only made an account now.
       
        Tsuruda and Flapdoddle like this.
      • Flapdoddle

        Flapdoddle Witchmarsh Developer

        Thanks VortexGames, glad you're enjoying them!
         
          Last edited: Jul 19, 2018

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