Dev Blog Witchmarsh: Daily Update #71

Discussion in 'Developer Updates' started by Flapdoddle, Jul 10, 2018.

  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Greetings investigators,

    Today we made some progress on the story and system code. Most notably, Joe squashed a bug that was leading to unpredictable, memory-related crashes. It’s been popping up for some time, so it’s a relief to finally have it out of the picture.

    Today’s progress:
    - More work on the script and story overview.
    - Updated the content lists for several systems (items, abilities, etc).
    - Finished several hidden/bonus dialogue segments.
    - (Joe) Optimised the interface and branching dialogue system.
    - (Joe) Fixed a memory leak.
    - (Joe) Updated the developer tileset (for testing purposes).
    - (Joe) *Edit* Updated the coastal/beach tileset, adding lots of unique props.
    - (Joe) Updated the collision, NPC interaction, and AI jumping code.
    - (Joe) Several minor bug-fixes.
     
      Last edited: Jul 10, 2018
      Tsuruda likes this.

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