Dev Blog Witchmarsh: Daily Update #7

Discussion in 'Developer Updates' started by Pirate-rob, Dec 4, 2017.

  1. Pirate-rob

    Pirate-rob Phantasmal Quasar

    Greetings Investigators!

    Sorry about missing Friday's update, not much work was done as I was busy with some personal things.
    Did a lot of work today in different parts of the game, and fixed some bugs that have been getting on my nerves for a while.

    Friday's Progress:
    - Made Inglenook's and Chucklefish's logos play during the game startup.
    - Various miscellaneous tweaks.

    Today's Progress:
    - Started rewriting the music system. (This might end up being a larger sound rewrite)
    - Tweak the AI to be less stupid around walls.
    - Updated Crypt Dialogue.
    - Worked more on polishing the crypt boss and fixing some of it's bugs/oddities.
    - Bugs fixes and tweaks.
     

    Share This Page