Greetings investigators, Another very busy week. I've been continuing my work on the project files, learning the ropes as I go. I'll have to get Joe set up with a forum account, but for now, we'll have to share this post. This week's progress: - Several new environments greyboxed in rough tiles, linked and populated with placeholder events. - (Joe) 1 environment polished. - (Joe) Implemented a new 'Overlaying' terrain system. Where the terrain can go in-front of the camera, then fade out when a player enters it. We're currently testing it on buildings and interior spaces. - Started adding more dialogue events and cutscenes to the current levels. - Lots of bugs squashed. - (Joe) Made a universal environmental colour overlay script, great for areas with implied fog/darkness. - (Joe) Remade a bunch of old tilesets and applied them to their respective maps. Today's progress: - Got to grips with the items, tooltips and GUI systems. - Modified the look and feel of the tooltips, changing them to be more in-line with the game's colour palette somewhat. - Linked a whole bunch of maps. - Fixed several maps which were suffering from tiling / collision errors. - Added many new items (13) to the item database. - Fixed a legacy branching dialogue event and updated it to the current format. - Lots of bug testing. Update: Here's the tooltips change, still in progress.