Hey everyone, Hope you had a nice weekend! This week I'm focusing on a series of dialogue events. The events in question make up one of the major crossroads in the early-mid game, so it's a pretty big task. In addition to this I've been developing some new NPC encounters and drafting them out. Today's dialogue snippet is from a cocktail party guest: And a little back and forth between an Uncle and Nephew. It might just be possible to reconcile the two, so keep an eye out. Today's progress: - 2 new NPC encounters. - Progress on a major story event. - Something fairly secret to do with cakes.
What's the leveling structure like? Is there a cap? is it skill trees or stats? Is xp handed out for grindable tasks or is it resource based rewards for doing things/loot? Also it's hard to say without knowing the game's current structure but respeccing often ruins these systems and removes the weight of player choice.