Greetings investigators, Today I've been continuing this week's progress on the minor landmarks of Witchmarsh, as well as the various NPCs about town. Although some characters will always be standing in the same spot with each playthrough, we'll also be mixing things up with random encounters and events. Our goal is to make Witchmarsh feel like a lively New England town in the latter half of the 1920s. Unlike larger studios who can create sprawling open areas, however; we're required to lean heavily on writing, in addition to Weston and Joe's tremendous pixel art. Nevertheless, I think we'll be successful. [NOTE: Old Artwork - we have newer, retouched backdrops ready to go into Game Maker] Weston's pixel architecture. Today's progress: - 3 new NPC encounters. - 1 small new scene drafted. - Spent some time editing old content - re-writing, proofreading, tidying things up. - More character development and additions to the 'word banks' of the various key NPCs. - Researched cakes. Thanks for reading. I'm going to get some cake.