Dev Blog Witchmarsh: Daily Update #56

Discussion in 'Developer Updates' started by Pirate-rob, Mar 19, 2018.

  1. Pirate-rob

    Pirate-rob Phantasmal Quasar

    Greetings Investigators!

    Missed the devblog twice last week, whoops. Thought I may as well post them today.

    Thursday and Friday's progress:
    - Snare status effect added.
    - Slow status effect added.
    - Blindness status effect added.
    - Nausea status effect added.
    - Various tweaks.

    Thanks for reading, sorry for the late update!
     
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    • Tsuruda

      Tsuruda Title Not Found

      "Nausea"? That's somewhat new. Will it be a simple stat debuff or are you playing around with some novel effects for your status ailments? Also, it would be very funny if specific characters became nauseated by motion sickness (while on ships, trains and the like).
       
      • Flapdoddle

        Flapdoddle Witchmarsh Developer

        Nothing that novel for now. It reduces your chance to hit, and maybe later on we'll make it affect things like critical failures on thrown bombs and such. :)
         
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        • Tsuruda

          Tsuruda Title Not Found

          "Critical failures on thrown bombs". I can see great potential for hilarity here.
           
          • Flapdoddle

            Flapdoddle Witchmarsh Developer

            "Sorry for blowing you up - I had the collywobbles!"
             
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