Dev Blog Witchmarsh: Daily Update #42

Discussion in 'Developer Updates' started by Pirate-rob, Jan 25, 2018.

  1. Pirate-rob

    Pirate-rob Phantasmal Quasar

    Greetings Hitchhikers!

    Worked on the beach today, and added so more functionality to the cutscene system as it was needed.

    Today's Progress:
    - Worked on the beach opening.
    - Added some functionality to the cutscene system to allow us to control the speed of characters during them.

    Thanks for reading again today, sorry for the slow progress recently!
     
    • YesNoMaybeISay

      YesNoMaybeISay Void-Bound Voyager

      Is the beach area the area with the crabs and shipwrecks, or is that a different area?
      Also, how come we're hitchhikers now ...? ._.
       
      • Pirate-rob

        Pirate-rob Phantasmal Quasar

        Yeah, the beach area is the place with the crabs and shipwrecks.
         
        • Flapdoddle

          Flapdoddle Witchmarsh Developer

          You pretty much guessed the whole beach aesthetic, yeah. :)

          I'm not sure why we're hitchhikers now, but interestingly enough the word entered the lexicon around 1926 I believe. So we can actually use it in WM.
           
            Last edited: Jan 26, 2018
          • YesNoMaybeISay

            YesNoMaybeISay Void-Bound Voyager

            Huh, good fact checking.
             

            Share This Page