Dev Blog Witchmarsh: Daily Update #36

Discussion in 'Developer Updates' started by Flapdoddle, Jan 17, 2018.

  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Hi everyone!

    Rob's busy, so I'll take the wheel. :)

    Another day of writing NPCs and cutscenes, as well as converting them to in-game files. So far it's been plain sailing, with most scenes only requiring one or two drafts.

    Anyway, before I jinx it ...

    Today's progress:
    - 7 new NPC encounters.
    - Dialogue for 2 cutscenes locked down and converted to GML files.
    - Lots more narrative design on paper (charts upon charts!)
    - Numerous script revisions.

    Thanks for reading!
     

    Share This Page