Dev Blog Witchmarsh Daily Update #26

Discussion in 'Developer Updates' started by Flapdoddle, Jan 2, 2018.

  1. Flapdoddle

    Flapdoddle Witchmarsh Developer

    Hey Investigators,

    Today I worked on something different: charmed dialogue. The plan is for certain NPCs to be wooed over through magic, dialogue choices, or a skill test (most commonly via the charm skill). I've been creating a range of alt-dialogue, which triggers in this event.

    These range from a subtle shift in dialogue tone, to barely-disguised admiration. The difference will depend largely on the NPC's personality and background, and it's all hand-crafted; with nothing handled by computer generation/templates.

    If I have time before release, I'll do the same for intimidation.

    Today's Progress:
    - 2 NPCs given new 'charmed' dialogue.
    - 1 cutscene polished and expanded with branching dialogue.
    - 1 new cutscene converted to an in-game .js file.
    - 1 new branching dialogue tree, also.
    - 16 new NPC exchanges converted to .js files.

    Thanks for reading!

    - Lou
     

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