Wire can be a component of missions not just base building. I am talking about wire hacking. You would include wire made creations on the map. Things like alarms, automated turrets or doors. Using a hack tool, you would be able to disable, enable and rewire them. A quick example would be a door that you can wire to a switch and open up a secret passage. Now what makes this more challenging, wire now comes in many colors something like red, blue, green, ect. You can only add/remove that wire if you have the right hack tool and some tools are rarer then others. Red being so common that you basically start out with it well green is a high level tool. You find a turret rigged up with green wire, well you only have your red tool? out of luck. (Though things like temporary hacking buffs could be used to help you out.) By having levels of colors, you actually have to invest in hacking to get things out of it. You can make one door easy to hack well the door next to it is hard to hack. It becomes an extra way to define you character. You can be the hacker arch type. Revise edit: I made this idea well over a year ago. Before we even knew if there was going to actually be wire. It's still the idea I like best, but it could use an update. First, there isn't actually wire. Well there is, but not like how I thought it would be. First thing to change would be to not include colored wire. Rather the devices you attach wire too would have security levels. You wouldn't be able attach or remove a connection to a item without a tool of equal or higher level to the item. The tools themselves would have a lot of verity. They would come in two main forms. Items that can add a connection and items that can remove one. Items that can remove connections would be more common and come in more forms. They could be simple, removing only one connection at a time, or more complex like a scramble grenade that blasts away every connection in a large area. Items would also require "ammo" to function. Each time you destroy a connection, it would drop as a piece of scrap wire. Scrap wire would be used by hack tools as ammo and it would also be used as an ingredient in the different tool recipes. (That scramble grenade might take 4 pieces of wire to make.) I rather like the ammo aspect because it means their is skill to pulling off a hack. If you do things smartly using the right tools, you might end up with more wire then you had when you started with. Something that I have seen in a few threads about power or wire is the idea idea of items gaining powers from the different items they are connected to. I think that could add a lot of depth to this system. You could have some items that increase/decrees security levels. Then you could also have other items that change things like bonus damage or shields. This could set up a lot of strategic choices, like patching a turret into item that well increasing it's damage also lowers it's security making it cheaper to hack at the cost of being more deadly.
That's great! It would add a lot of depth into the game, especially into the multiplayer mode! Just imagine a team-deathmatch where 1 person guards while the other person is trying to hack the door and disable the traps! Of course this would work in singleplayer, too! There just need to be some enemy bases or modern sci/fi-tempels with traps!
I want to expand on this idea a bit. The idea is to add chips to the wire mechanisms. The chips then modify how all the wire and devices work. Like attaching a no player chip will make it so that none of the elements attach work for the player. You put that chip on a door and the door won't open for the player, put it on a turret and the turret won't attack the player. Their would be chips like that for monsters too. The player can use a hack tool to remove these chips and change how the mechanism works. Like removing the no player chip to let you open a door or removing the no monster chip so traps will trigger when a enemy steps into them.
Allowing a hacktool to interfere with a wire network? sounds like a cool idea to me! I have a hard time figuring out wire systems , But the most amazing things can be made from them. Hacking them would be incredible.
Came up with this very idea today. Think this would add some very interesting game play. Bases could have things like alarms and turrets that can be bypassed through hacking rather than brute forced.
I'd like it as long as the hack tool was upgradeable, and didn't make me carry a different hack tool for each and every color. If I'm spending my tech points to be able to use high level hacking, I don't want to be forced to carry around baby's first hacker forever.
I made this idea well over a year ago. Before we even knew if there was going to actually be wire. It's still the idea I like best, but it could use an update. First, there isn't actually wire. Well there is, but not like how I thought it would be. First thing to change would be to not include colored wire. Rather the devices you attach wire too would have security levels. You wouldn't be able attach or remove a connection to a item without a tool of equal or higher level to the item. The tools themselves would have a lot of verity. They would come in two main forms. Items that can add a connection and items that can remove one. Items that can remove connections would be more common and come in more forms. They could be simple, removing only one connection at a time, or more complex like a scramble grenade that blasts away every connection in a large area. Items would also require "ammo" to function. Each time you destroy a connection, it would drop as a piece of scrap wire. Scrap wire would be used by hack tools as ammo and it would also be used as an ingredient in the different tool recipes. (That scramble grenade might take 4 pieces of wire to make.) I rather like the ammo aspect because it means their is skill to pulling off a hack. If you do things smartly using the right tools, you might end up with more wire then you had when you started with. Something that I have seen in a few threads about power or wire is the idea idea of items gaining powers from the different items they are connected to. I think that could add a lot of depth to this system. You could have some items that increase/decrees security levels. Then you could also have other items that change things like bonus damage or shields. This could set up a lot of strategic choices, like patching a turret into item that well increasing it's damage also lowers it's security making it cheaper to hack at the cost of being more deadly.