I bring bad news! Well, Starbound 1.2 just hit and it seems like your mod is outdated and need some tweaking! EDIT: Don't worry, now I bring good news! You have to change the following parameter in vehiclecursor.lua for it to work again since it's changed in Starbound 1.2. Removed activeItemAnimation.animationParameter (replaced with animationConfig.animationParameter) ACTUALLY, if you're using anything that comes from the vanilla asset, you don't have to include it again in your mod unless you're replacing it. And that sort of caused every other vanilla / vehicle mod / mech mod lost their red / green highlight before you summon it. I tried deleting the vehiclecursor.lua, vehiclecontroller.lua and some other stuffs that came from vanilla which have the same vanilla names as well and the mod still works. Oh, you can delete the .modinfo now! metadata had replaced it. I hope you'll update this soon!