Hello! First of all, great tutorial! I was able to get Stardew Valley running just fine on my Mac, up until I tried to get my controller configured. As soon as I input the override for xinput1_3, the game won't launch anymore. I get a pop-up saying "The program Stardew Valley.exe has encountered a serious problem and needs to close." Here are my test run logs: fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v2.0.50727_32" failed to start: 1053 fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub fixmerocess:SetProcessDEPPolicy (1): stub fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053 fixme:thread:SetThreadStackGuarantee (0x33fc54): stub fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Game" fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework" fixme:shell:URL_ParseUrl failed to parse L"xTile" fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Xact" fixme:shell:URL_ParseUrl failed to parse L"System" fixme:shell:URL_ParseUrl failed to parse L"System.Core" fixme:shell:URL_ParseUrl failed to parse L"System.Xml" fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Graphics" fixme:nls:GetUserPreferredUILanguages stub: 0 0x33d054 0x0 0x33d050 fixme:thread:GetThreadPreferredUILanguages 0, 0x33d054, 0x0 0x33d050 fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Input.Touch" fixme:shell:URL_ParseUrl failed to parse L"System.Drawing" fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms" fixme:shell:URL_ParseUrl failed to parse L"Accessibility" err:winediag:init_driver_info Invalid GPU override 8086:0a2e specified, ignoring. fixme:win:EnumDisplayDevicesW ((null),0,0x33c85c,0x00000000), stub! fixme:d3d93DPERF_SetOptions (0x2) : stub errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:shell:URL_ParseUrl failed to parse L"Steamworks.NET" fixmerocess:FlushProcessWriteBuffers : stub fixme:shell:URL_ParseUrl failed to parse L"System.Configuration" fixme:shell:URL_ParseUrl failed to parse L"Stardew Valley.XmlSerializers" fixme:shell:URL_ParseUrl failed to parse L"Stardew Valley.XmlSerializers" fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub fixmerocess:SetProcessDEPPolicy (1): stub fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub fixmerocess:SetProcessDEPPolicy (1): stub fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub fixme:shell:URL_ParseUrl failed to parse L"Stardew Valley" fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.GamerServices" errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:gdiplus:GdipCreateHalftonePalette stub errle:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:dinput:get_osx_device_elements Unhandled type 129 fixme:dinput:get_osx_device_elements Unhandled type 129 fixme:dinput:get_osx_device_elements Unhandled type 129 fixme:dinput:get_osx_device_elements Unhandled type 129 fixme:dinput:get_osx_device_elements Unhandled type 129 fixme:dinput:get_osx_device_elements Unhandled type 129 fixme:dinput:get_osx_device_elements Unhandled type 129 fixme:dinput:get_osx_device_elements Unhandled type 129 fixme:ntdll:EtwRegisterTraceGuidsW (0xb71c82, 0x0, {8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 1, 0x33c13c, (null), (null), 0xfa5dd4): stub fixme:ntdll:EtwRegisterTraceGuidsW register trace class {8e9f5090-2d75-4d03-8a81-e5afbf85daf1} Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Microsoft.Xna.Framework.Input.UnsafeNativeMethods.GetState(PlayerIndex playerIndex, XINPUT_STATE& pState) at Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at StardewValley.Program.Main(String[] args) Engine Used: DandoDew-v1.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,1 Processor Name: Intel Core i5 Processor Speed: 2.4 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB Boot ROM Version: MBP111.0138.B16 SMC Version (system): 2.16f68 Graphics/Displays: Intel Iris: Chipset Model: Intel Iris Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device I 0x0a2e Revision I 0x0009 Displays: Color LC Display Type: Retina LCD Resolution: 2560 x 1600 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes Engine Used: DandoDew-v1.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,1 Processor Name: Intel Core i5 Processor Speed: 2.4 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB Boot ROM Version: MBP111.0138.B16 SMC Version (system): 2.16f68 Graphics/Displays: Intel Iris: Chipset Model: Intel Iris Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device I 0x0a2e Revision I 0x0009 Displays: Color LC Display Type: Retina LCD Resolution: 2560 x 1600 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes
This... might be a really dumb question, and I'm not sure if you still check this thread, but would I be able to install anything else using this wrapper? I've been using it to play SV and it works PERFECTLY, but then I started to wonder if I'd be able to play any other steam games made only for Windows?
Hi there! @DandoCalrissian So the wrapper works fine and everything. Everything worked fine until the controller. I got everything set up and copied and pasted into the program files etc, but when I lauch the game the controller doesn't work. Did anyone have this problem? My computer recognized the controller, just not for Stardew.
Somehow it doesn't work for me... I did everything in Getting your wrapper prepared, I've installed Steam with the Install Software Button but Steam starts, updates itself (with the little progress bar) install the update, then restart, updates and just closes itself, without letting me actually sign up or anything. So I can't install Stardew Valley :/ Anyone knows why? Thx (Btw it gives me this message : ) "No new executables found! Maybe the installer failed...? If you tried to install somewhere other than C: drive (drive_c in the wrapper) then you will get this message too. All software must be installed in C: drive." fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v2.0.50727_32" failed to start: 1053 fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub fixmerocess:SetProcessDEPPolicy (1): stub fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053 fixme:ver:GetCurrentPackageId (0x33e4e0 0x0): stub fixmerocessrocessIdToSessionId Unsupported for other processes. fixme:winsock:WSAIoctl ignoring keepalive interval fixme:winsock:WSAIoctl ignoring keepalive interval fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f0069d0, 0x3f040cf8, 0x3f040cf0 fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f0069d0, 0x3f040d30, 0x3f040d28 fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f0069d0, 0x3f040cc0, 0x3f040cb8 fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f0069d0, 0x3f040d68, 0x3f040d60 fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f0069d0, 0x3f040da0, 0x3f040d98 fixmerocess:SetProcessShutdownParameters (00000100, 00000000): partial stub. fixme:imm:ImmGetOpenStatus (0xde42c8): semi-stub fixme:ver:GetCurrentPackageId (0x33e390 0x0): stub fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3. fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480 err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fd1c 4 stub fixmerocess:SetProcessDEPPolicy (3): stub fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000, 0x12e0b680, 0x12f6acb0 fixme:imm:ImmDisableTextFrameService Stub fixme:thread:GetThreadPreferredUILanguages 56, 0x33f824, 0x0 0x33f828 fixme:winsock:WSALookupServiceBeginW (0x33f538 0x00000ff0 0x33f574) Stub! [0624/014729:ERROR:network_change_notifier_win.cc(170)] WSALookupServiceBegin failed with: 8 fixme:iphlpapi:NotifyAddrChange (Handle 0x33f6b8, overlapped 0x19a444): stub [0624/014729:ERROR:dns_config_service_win.cc(584)] DNS registry watch failed to start. fixme:win:RegisterDeviceNotificationW (hwnd=0x100a4, filter=0x33f68c,flags=0x00000000) returns a fake device notification handle! fixme:win:RegisterDeviceNotificationW (hwnd=0x100a4, filter=0x33f68c,flags=0x00000000) returns a fake device notification handle! fixme:win:EnumDisplayDevicesW ((null),0,0x33f194,0x00000000), stub! fixme:ver:GetCurrentPackageId (0x30bec14 0x0): stub fixme:ver:GetCurrentPackageId (0x33fbb0 0x0): stub err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. fixme:ver:GetCurrentPackageId (0x31e430 0x0): stub fixme:win:RegisterDeviceNotificationA (hwnd=0x500b0, filter=0xdd1f158,flags=0x00000004) returns a fake device notification handle! fixme:wbemprox:wbem_locator_ConnectServer unsupported flags fixme:wbemprox:client_security_SetBlanket 0x48542ab0, 0x49c9bf8, 10, 0, (null), 3, 3, 0x0, 0x00000000 fixme:wbemprox:client_security_Release 0x48542ab0 fixme:wbemprox:wbem_locator_ConnectServer unsupported flags fixme:wbemprox:client_security_SetBlanket 0x48542ab0, 0x49c9bf8, 10, 0, (null), 3, 3, 0x0, 0x00000000 fixme:wbemprox:client_security_Release 0x48542ab0 fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled fixme:wbemprox:enum_class_object_Next timeout not supported fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled err = 1 /Applications/buildAgent/work/c8f18b6f52794c08/source/RazerKraken7.1ChromaAudio/TwinkleMac/NahimicAPO_Mac/NahimicAPO_Mac/Source/mach_override.c:243 err = 1 /Applications/buildAgent/work/c8f18b6f52794c08/source/RazerKraken7.1ChromaAudio/TwinkleMac/NahimicAPO_Mac/NahimicAPO_Mac/Source/mach_override.c:257 err = 1 /Applications/buildAgent/work/c8f18b6f52794c08/source/RazerKraken7.1ChromaAudio/TwinkleMac/NahimicAPO_Mac/NahimicAPO_Mac/Source/mach_override.c:262 Assertion failed: (!err), function New_PlugIn, file /Applications/buildAgent/work/c8f18b6f52794c08/source/RazerKraken7.1ChromaAudio/TwinkleMac/NahimicAPO_Mac/NahimicAPO_Mac/Source/APO_PlugIn.mm, line 1708. fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f0069d0, 0x3f040cf8, 0x3f040cf0 fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f0069d0, 0x3f040d30, 0x3f040d28 fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f0069d0, 0x3f040cc0, 0x3f040cb8 fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f0069d0, 0x3f040d68, 0x3f040d60 fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f0069d0, 0x3f040da0, 0x3f040d98 err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. fixme:ver:GetCurrentPackageId (0x33f064 0x0): stub err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. fixme:advapi:EventUnregister deadbeef: stub fixme:advapi:EventUnregister deadbeef: stub fixme:advapi:EventUnregister deadbeef: stub fixme:advapi:EventUnregister deadbeef: stub fixme:advapi:EventUnregister deadbeef: stub fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f0069d0, 0x3f040cf8, 0x3f040cf0 fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f0069d0, 0x3f040d30, 0x3f040d28 fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f0069d0, 0x3f040cc0, 0x3f040cb8 fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f0069d0, 0x3f040d68, 0x3f040d60 fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f0069d0, 0x3f040da0, 0x3f040d98 err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB! fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB! fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x19a444): stub fixme:advapi:EventUnregister deadbeef: stub fixme:ver:GetCurrentPackageId (0x33f064 0x0): stub fixme:advapi:EventUnregister deadbeef: stub fixme:advapi:EventUnregister deadbeef: stub fixme:advapi:EventUnregister deadbeef: stub fixme:advapi:EventUnregister deadbeef: stub fixme:advapi:EventUnregister deadbeef: stub WineskinX11: main(): argc=12 Waiting for startup parameters via Mach IPC. WineskinX11: do_start_x11_server(): argc=12 Attempting to use pixel depth of 24 [1404436.176] WineskinX11 starting: [1404436.176] X.Org X Server 1.13.0 [1404436.176] Build Date: 20120921 [1404436.176] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created. [1404436.179] Initializing built-in extension Generic Event Extension [1404436.180] Initializing built-in extension SHAPE [1404436.180] Initializing built-in extension MIT-SHM [1404436.180] Initializing built-in extension XInputExtension [1404436.180] Initializing built-in extension XTEST [1404436.180] Initializing built-in extension BIG-REQUESTS [1404436.180] Initializing built-in extension SYNC [1404436.180] Initializing built-in extension XKEYBOARD [1404436.180] Initializing built-in extension XC-MISC [1404436.180] Initializing built-in extension XINERAMA [1404436.180] Initializing built-in extension PseudoramiX [1404436.180] Initializing built-in extension XFIXES [1404436.180] Initializing built-in extension RENDER [1404436.180] Initializing built-in extension RANDR [1404436.180] Initializing built-in extension DAMAGE [1404436.180] Initializing built-in extension MIT-SCREEN-SAVER [1404436.180] Initializing built-in extension DOUBLE-BUFFER [1404436.180] Initializing built-in extension RECORD [1404436.180] Initializing built-in extension X-Resource [1404436.180] Initializing built-in extension XVideo [1404436.180] Initializing built-in extension XVideo-MotionCompensation [1404436.180] Initializing built-in extension GLX [1404436.180] x: 1440, y: 0, w: 2560, h: 1417 [1404436.180] x: 0, y: 398, w: 1440, h: 900 [1404436.198] (II) GLX: Initialized Core OpenGL GL provider for screen 0 [1404436.381] noPseudoramiXExtension=0, pseudoramiXNumScreens=2 [1404438.575] noPseudoramiXExtension=0, pseudoramiXNumScreens=2 [1404438.578] noPseudoramiXExtension=0, pseudoramiXNumScreens=2 [1404438.677] noPseudoramiXExtension=0, pseudoramiXNumScreens=2 [1404438.694] noPseudoramiXExtension=0, pseudoramiXNumScreens=2 [1404438.780] noPseudoramiXExtension=0, pseudoramiXNumScreens=2 [1404438.841] noPseudoramiXExtension=0, pseudoramiXNumScreens=2 [1404438.939] noPseudoramiXExtension=0, pseudoramiXNumScreens=2 [1404439.974] noPseudoramiXExtension=0, pseudoramiXNumScreens=2 Engine Used: DandoDew-v1.2.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro12,1 Processor Name: Intel Core i5 Processor Speed: 2.9 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 16 GB Boot ROM Version: MBP121.0167.B07 SMC Version (system): 2.28f7 Graphics/Displays: Intel Iris Graphics 6100: Chipset Model: Intel Iris Graphics 6100 Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device I 0x162b Revision I 0x0009 Displays: Color LC Display Type: Retina LCD Resolution: 2560 x 1600 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Mirror: Off Online: Yes Built-In: Yes Thunderbolt Display: Display Type: LCD Resolution: 2560 x 1440 Pixel Depth: 32-Bit Color (ARGB8888) Display Serial Number: DCPNL066F2GC Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Connection Type: DisplayPort Engine Used: DandoDew-v1.2.4 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro12,1 Processor Name: Intel Core i5 Processor Speed: 2.9 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 16 GB Boot ROM Version: MBP121.0167.B07 SMC Version (system): 2.28f7 Graphics/Displays: Intel Iris Graphics 6100: Chipset Model: Intel Iris Graphics 6100 Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device I 0x162b Revision I 0x0009 Displays: Color LC Display Type: Retina LCD Resolution: 2560 x 1600 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes Engine Used: DandoDew-v1.2.5 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro12,1 Processor Name: Intel Core i5 Processor Speed: 2.9 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 16 GB Boot ROM Version: MBP121.0167.B07 SMC Version (system): 2.28f7 Graphics/Displays: Intel Iris Graphics 6100: Chipset Model: Intel Iris Graphics 6100 Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device I 0x162b Revision I 0x0009 Displays: Color LC Display Type: Retina LCD Resolution: 2560 x 1600 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Mirror: Off Online: Yes Built-In: Yes Thunderbolt Display: Display Type: LCD Resolution: 2560 x 1440 Pixel Depth: 32-Bit Color (ARGB8888) Display Serial Number: DCPNL066F2GC Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Connection Type: DisplayPort Engine Used: DandoDew-v1.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro12,1 Processor Name: Intel Core i5 Processor Speed: 2.9 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 16 GB Boot ROM Version: MBP121.0167.B07 SMC Version (system): 2.28f7 Graphics/Displays: Intel Iris Graphics 6100: Chipset Model: Intel Iris Graphics 6100 Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device I 0x162b Revision I 0x0009 Displays: Color LC Display Type: Retina LCD Resolution: 2560 x 1600 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Mirror: Off Online: Yes Built-In: Yes Thunderbolt Display: Display Type: LCD Resolution: 2560 x 1440 Pixel Depth: 32-Bit Color (ARGB8888) Display Serial Number: DCPNL066F2GC Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Connection Type: DisplayPort Engine Used: DandoDew-v1.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro5,3 Processor Name: Intel Core 2 Duo Processor Speed: 2,8 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 6 MB Memory: 8 GB Bus Speed: 1,07 GHz Boot ROM Version: MBP53.00AC.B03 SMC Version (system): 1.48f2 Sudden Motion Sensor: State: Enabled Graphics/Displays: NVIDIA GeForce 9400M: Chipset Model: NVIDIA GeForce 9400M Type: GPU Bus: PCI VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device I 0x0863 Revision I 0x00b1 ROM Revision: 3448 gMux Version: 1.8.8 Displays: Color LC Display Type: LCD Resolution: 1440 x 900 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes NVIDIA GeForce 9600M GT: Chipset Model: NVIDIA GeForce 9600M GT Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 512 MB Vendor: NVIDIA (0x10de) Device I 0x0647 Revision I 0x00a1 ROM Revision: 3448 gMux Version: 1.8.8 Engine Used: DandoDew-v1.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro5,3 Processor Name: Intel Core 2 Duo Processor Speed: 2,8 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 6 MB Memory: 8 GB Bus Speed: 1,07 GHz Boot ROM Version: MBP53.00AC.B03 SMC Version (system): 1.48f2 Sudden Motion Sensor: State: Enabled Graphics/Displays: NVIDIA GeForce 9400M: Chipset Model: NVIDIA GeForce 9400M Type: GPU Bus: PCI VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device I 0x0863 Revision I 0x00b1 ROM Revision: 3448 gMux Version: 1.8.8 Displays: Color LC Display Type: LCD Resolution: 1440 x 900 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes NVIDIA GeForce 9600M GT: Chipset Model: NVIDIA GeForce 9600M GT Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 512 MB Vendor: NVIDIA (0x10de) Device I 0x0647 Revision I 0x00a1 ROM Revision: 3448 gMux Version: 1.8.8 Engine Used: DandoDew-v1.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro5,3 Processor Name: Intel Core 2 Duo Processor Speed: 2,8 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 6 MB Memory: 8 GB Bus Speed: 1,07 GHz Boot ROM Version: MBP53.00AC.B03 SMC Version (system): 1.48f2 Sudden Motion Sensor: State: Enabled Graphics/Displays: NVIDIA GeForce 9400M: Chipset Model: NVIDIA GeForce 9400M Type: GPU Bus: PCI VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device I 0x0863 Revision I 0x00b1 ROM Revision: 3448 gMux Version: 1.8.8 Displays: Color LC Display Type: LCD Resolution: 1440 x 900 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes NVIDIA GeForce 9600M GT: Chipset Model: NVIDIA GeForce 9600M GT Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 512 MB Vendor: NVIDIA (0x10de) Device I 0x0647 Revision I 0x00a1 ROM Revision: 3448 gMux Version: 1.8.8 Engine Used: DandoDew-v1.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro5,3 Processor Name: Intel Core 2 Duo Processor Speed: 2,8 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 6 MB Memory: 8 GB Bus Speed: 1,07 GHz Boot ROM Version: MBP53.00AC.B03 SMC Version (system): 1.48f2 Sudden Motion Sensor: State: Enabled Graphics/Displays: NVIDIA GeForce 9400M: Chipset Model: NVIDIA GeForce 9400M Type: GPU Bus: PCI VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device I 0x0863 Revision I 0x00b1 ROM Revision: 3448 gMux Version: 1.8.8 Displays: Color LC Display Type: LCD Resolution: 1440 x 900 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes NVIDIA GeForce 9600M GT: Chipset Model: NVIDIA GeForce 9600M GT Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 512 MB Vendor: NVIDIA (0x10de) Device I 0x0647 Revision I 0x00a1 ROM Revision: 3448 gMux Version: 1.8.8 Engine Used: DandoDew-v1.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro5,3 Processor Name: Intel Core 2 Duo Processor Speed: 2,8 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 6 MB Memory: 8 GB Bus Speed: 1,07 GHz Boot ROM Version: MBP53.00AC.B03 SMC Version (system): 1.48f2 Sudden Motion Sensor: State: Enabled Graphics/Displays: NVIDIA GeForce 9400M: Chipset Model: NVIDIA GeForce 9400M Type: GPU Bus: PCI VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device I 0x0863 Revision I 0x00b1 ROM Revision: 3448 gMux Version: 1.8.8 Displays: Color LC Display Type: LCD Resolution: 1440 x 900 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes NVIDIA GeForce 9600M GT: Chipset Model: NVIDIA GeForce 9600M GT Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 512 MB Vendor: NVIDIA (0x10de) Device I 0x0647 Revision I 0x00a1 ROM Revision: 3448 gMux Version: 1.8.8 Engine Used: DandoDew-v1.3 Hardware: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro5,3 Processor Name: Intel Core 2 Duo Processor Speed: 2,8 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 6 MB Memory: 8 GB Bus Speed: 1,07 GHz Boot ROM Version: MBP53.00AC.B03 SMC Version (system): 1.48f2 Sudden Motion Sensor: State: Enabled Graphics/Displays: NVIDIA GeForce 9400M: Chipset Model: NVIDIA GeForce 9400M Type: GPU Bus: PCI VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device I 0x0863 Revision I 0x00b1 ROM Revision: 3448 gMux Version: 1.8.8 Displays: Color LC Display Type: LCD Resolution: 1440 x 900 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes NVIDIA GeForce 9600M GT: Chipset Model: NVIDIA GeForce 9600M GT Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 512 MB Vendor: NVIDIA (0x10de) Device I 0x0647 Revision I 0x00a1 ROM Revision: 3448 gMux Version: 1.8.8
Hello, I downloaded and unzipped the wrapper file, but when I double click on the application, I get this message: The application “Stardew Valley” can’t be opened. In System Preferences, I have allowed my mac to open apps downloaded from anywhere. I am unable to view any logs. Also, I am on a late 2009 MacBook on 10.11.5. Any help would be appreciated. Edit: I had wine previously installed, so I uninstalled it and deleted all of its related files. But I still get the same message. Edit 2: I just had to delete the wrapper and download it again. Works like a charm! Thanks, Dando!
So when I first started using the wrapper it worked perfectly fine, but the day after when I tried to run it, steam would open with no text anywhere and the game wouldn't open at all. I have no idea why.
Where are the saved game files located using wine? I can't find them. My game had trouble syncing with the cloud and when i restarted my computer I could no longer get the wineskin wrapper to work and had to start the process over. With the working wineskin it doesn't have my latest save, only the last save that was synced to the cloud. How can I find that last saved file using my previous wineskin wrapper? Thanks
Hi! So I'd like to report that the game works great for me and I already have 100+ hours into it However, I am having a rough time trying to figure out how to run it through steam, or at least update it manually. It's rough playing with 1.03 PLUS I would like the experience of a somewhat minor update so that I am prepared for when v1.1 comes out. Any help?
Hi everyone! Just wanted to say thank you so much for posting this tutorial. I've been looking for a long time a way to play Stardew Valley on my Mac, and now I finally can. Big thanks to @DandoCalrissian, @MonokelPinguin, @jeregrine, @haxd, @huecester, and the fellow players who helped making the App Wrapper. I've had a bit of difficulty getting all the right pre-requisites installed before installing the actual game, so I made this step-by-step video tutorial on the whole procedure: How to run Stardew Valley on a Mac: I hope it will be useful to someone to make everything up and running, and be playing Stardew Valley in no time. Thank you again for making this possible!
Hi, I really enjoyed the wine and logged like 40 hours with it, works like a charm. I just have one issue, I'd like to uninstall it now and completely remove any trace of this stuff on my computer, but I don't know how without deleting folders and accidentally leaving extra files or programs lying around. If I could get some help, it would be greatly appreciated. Thanks
I am sorry but for obvious reasons we cannot support or allow support for any pirated copy. Please buy the game if you wish to ask further for further help.
um.... Im happy that you all guys have done your hard work on this but.. in the controller part right uhh why does it tell me that60ce.exe has encountered a serious problem and needs to be closed....this maybe caused by a problem in the program or a deficiency in wine. how do I fix this??
guys umm... for this to be fixed you need to install60ce.exe 2.0.2.163 from this link: http://www.emutopia.com/index.php/downloads-emulators/item/240-gamepads/541-x360ce And sorry for asking the question because Ive spent 4 hours trying to fix that problem so yeah
I have followed all the steps and i am getting this werid message that i dont have a good enough graphics card. here the pic if anyone can help that would be fantastic
Ummm... wineskin is obsolete. You can now play natively on Mac. The latest version of SMAPI is even Mac compatible so you can play with any mods you want. You don't need to jump through hoops anymore.
SMAPI version 1.8 is multi-platform and runs on Windows, Mac, and Linux. 1.9 is also multi-platform. It does require MONO, but that's it.