Wineskin wrapper for Mac

Discussion in 'Support' started by DandoCalrissian, Mar 8, 2016.

  1. livleaf

    livleaf Void-Bound Voyager

    Hello!

    First of all, great tutorial! I was able to get Stardew Valley running just fine on my Mac, up until I tried to get my controller configured.

    As soon as I input the override for xinput1_3, the game won't launch anymore. I get a pop-up saying "The program Stardew Valley.exe has encountered a serious problem and needs to close." Here are my test run logs:


    fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v2.0.50727_32" failed to start: 1053
    fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
    fixme:process:SetProcessDEPPolicy (1): stub
    fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
    fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053
    fixme:thread:SetThreadStackGuarantee (0x33fc54): stub
    fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Game"
    fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
    fixme:shell:URL_ParseUrl failed to parse L"xTile"
    fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Xact"
    fixme:shell:URL_ParseUrl failed to parse L"System"
    fixme:shell:URL_ParseUrl failed to parse L"System.Core"
    fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
    fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Graphics"
    fixme:nls:GetUserPreferredUILanguages stub: 0 0x33d054 0x0 0x33d050
    fixme:thread:GetThreadPreferredUILanguages 0, 0x33d054, 0x0 0x33d050
    fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Input.Touch"
    fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
    fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
    fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
    err:winediag:init_driver_info Invalid GPU override 8086:0a2e specified, ignoring.
    fixme:win:EnumDisplayDevicesW ((null),0,0x33c85c,0x00000000), stub!
    fixme:d3d9:D3DPERF_SetOptions (0x2) : stub
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    fixme:shell:URL_ParseUrl failed to parse L"Steamworks.NET"
    fixme:process:FlushProcessWriteBuffers : stub
    fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
    fixme:shell:URL_ParseUrl failed to parse L"Stardew Valley.XmlSerializers"
    fixme:shell:URL_ParseUrl failed to parse L"Stardew Valley.XmlSerializers"
    fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
    fixme:process:SetProcessDEPPolicy (1): stub
    fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
    fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
    fixme:process:SetProcessDEPPolicy (1): stub
    fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
    fixme:shell:URL_ParseUrl failed to parse L"Stardew Valley"
    fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.GamerServices"
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    fixme:gdiplus:GdipCreateHalftonePalette stub
    err:eek:le:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
    fixme:dinput:get_osx_device_elements Unhandled type 129
    fixme:dinput:get_osx_device_elements Unhandled type 129
    fixme:dinput:get_osx_device_elements Unhandled type 129
    fixme:dinput:get_osx_device_elements Unhandled type 129
    fixme:dinput:get_osx_device_elements Unhandled type 129
    fixme:dinput:get_osx_device_elements Unhandled type 129
    fixme:dinput:get_osx_device_elements Unhandled type 129
    fixme:dinput:get_osx_device_elements Unhandled type 129
    fixme:ntdll:EtwRegisterTraceGuidsW (0xb71c82, 0x0, {8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 1, 0x33c13c, (null), (null), 0xfa5dd4): stub
    fixme:ntdll:EtwRegisterTraceGuidsW register trace class {8e9f5090-2d75-4d03-8a81-e5afbf85daf1}

    Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at Microsoft.Xna.Framework.Input.UnsafeNativeMethods.GetState(PlayerIndex playerIndex, XINPUT_STATE& pState)
    at Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
    at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
    at StardewValley.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args)


    Engine Used: DandoDew-v1.3
    Hardware:

    Hardware Overview:

    Model Name: MacBook Pro
    Model Identifier: MacBookPro11,1
    Processor Name: Intel Core i5
    Processor Speed: 2.4 GHz
    Number of Processors: 1
    Total Number of Cores: 2
    L2 Cache (per Core): 256 KB
    L3 Cache: 3 MB
    Memory: 8 GB
    Boot ROM Version: MBP111.0138.B16
    SMC Version (system): 2.16f68

    Graphics/Displays:

    Intel Iris:

    Chipset Model: Intel Iris
    Type: GPU
    Bus: Built-In
    VRAM (Dynamic, Max): 1536 MB
    Vendor: Intel (0x8086)
    Device ID: 0x0a2e
    Revision ID: 0x0009
    Displays:
    Color LCD:
    Display Type: Retina LCD
    Resolution: 2560 x 1600 Retina
    Retina: Yes
    Pixel Depth: 32-Bit Color (ARGB8888)
    Main Display: Yes
    Mirror: Off
    Online: Yes
    Built-In: Yes

    Engine Used: DandoDew-v1.3
    Hardware:

    Hardware Overview:

    Model Name: MacBook Pro
    Model Identifier: MacBookPro11,1
    Processor Name: Intel Core i5
    Processor Speed: 2.4 GHz
    Number of Processors: 1
    Total Number of Cores: 2
    L2 Cache (per Core): 256 KB
    L3 Cache: 3 MB
    Memory: 8 GB
    Boot ROM Version: MBP111.0138.B16
    SMC Version (system): 2.16f68

    Graphics/Displays:

    Intel Iris:

    Chipset Model: Intel Iris
    Type: GPU
    Bus: Built-In
    VRAM (Dynamic, Max): 1536 MB
    Vendor: Intel (0x8086)
    Device ID: 0x0a2e
    Revision ID: 0x0009
    Displays:
    Color LCD:
    Display Type: Retina LCD
    Resolution: 2560 x 1600 Retina
    Retina: Yes
    Pixel Depth: 32-Bit Color (ARGB8888)
    Main Display: Yes
    Mirror: Off
    Online: Yes
    Built-In: Yes
     
    • kiyachis

      kiyachis Void-Bound Voyager

      This... might be a really dumb question, and I'm not sure if you still check this thread, but would I be able to install anything else using this wrapper? I've been using it to play SV and it works PERFECTLY, but then I started to wonder if I'd be able to play any other steam games made only for Windows?
       
      • blind3tiger4

        blind3tiger4 Intergalactic Tourist

        Hi there! @DandoCalrissian

        So the wrapper works fine and everything. Everything worked fine until the controller. I got everything set up and copied and pasted into the program files etc, but when I lauch the game the controller doesn't work. Did anyone have this problem? My computer recognized the controller, just not for Stardew.
         
        • Creacube

          Creacube Void-Bound Voyager

          Somehow it doesn't work for me...
          I did everything in Getting your wrapper prepared, I've installed Steam with the Install Software Button but Steam starts, updates itself (with the little progress bar) install the update, then restart, updates and just closes itself, without letting me actually sign up or anything. So I can't install Stardew Valley :/
          Anyone knows why?
          Thx :3
          (Btw it gives me this message : )
          "No new executables found!

          Maybe the installer failed...?

          If you tried to install somewhere other than C: drive (drive_c in the wrapper) then you will get this message too. All software must be installed in C: drive."

          fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v2.0.50727_32" failed to start: 1053
          fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
          fixme:process:SetProcessDEPPolicy (1): stub
          fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
          fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053
          fixme:ver:GetCurrentPackageId (0x33e4e0 0x0): stub
          fixme:process:processIdToSessionId Unsupported for other processes.
          fixme:winsock:WSAIoctl ignoring keepalive interval
          fixme:winsock:WSAIoctl ignoring keepalive interval
          fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f0069d0, 0x3f040cf8, 0x3f040cf0
          fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f0069d0, 0x3f040d30, 0x3f040d28
          fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f0069d0, 0x3f040cc0, 0x3f040cb8
          fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f0069d0, 0x3f040d68, 0x3f040d60
          fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f0069d0, 0x3f040da0, 0x3f040d98
          fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
          fixme:imm:ImmGetOpenStatus (0xde42c8): semi-stub
          fixme:ver:GetCurrentPackageId (0x33e390 0x0): stub
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          fixme:dwrite:get_name_record_locale failed to get locale name for lcid=0x00000480
          err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
          fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fd1c 4 stub
          fixme:process:SetProcessDEPPolicy (3): stub
          fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
          fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000, 0x12e0b680, 0x12f6acb0
          fixme:imm:ImmDisableTextFrameService Stub
          fixme:thread:GetThreadPreferredUILanguages 56, 0x33f824, 0x0 0x33f828
          fixme:winsock:WSALookupServiceBeginW (0x33f538 0x00000ff0 0x33f574) Stub!
          [0624/014729:ERROR:network_change_notifier_win.cc(170)] WSALookupServiceBegin failed with: 8
          fixme:iphlpapi:NotifyAddrChange (Handle 0x33f6b8, overlapped 0x19a444): stub
          [0624/014729:ERROR:dns_config_service_win.cc(584)] DNS registry watch failed to start.
          fixme:win:RegisterDeviceNotificationW (hwnd=0x100a4, filter=0x33f68c,flags=0x00000000) returns a fake device notification handle!
          fixme:win:RegisterDeviceNotificationW (hwnd=0x100a4, filter=0x33f68c,flags=0x00000000) returns a fake device notification handle!
          fixme:win:EnumDisplayDevicesW ((null),0,0x33f194,0x00000000), stub!
          fixme:ver:GetCurrentPackageId (0x30bec14 0x0): stub
          fixme:ver:GetCurrentPackageId (0x33fbb0 0x0): stub
          err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
          fixme:ver:GetCurrentPackageId (0x31e430 0x0): stub
          fixme:win:RegisterDeviceNotificationA (hwnd=0x500b0, filter=0xdd1f158,flags=0x00000004) returns a fake device notification handle!
          fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
          fixme:wbemprox:client_security_SetBlanket 0x48542ab0, 0x49c9bf8, 10, 0, (null), 3, 3, 0x0, 0x00000000
          fixme:wbemprox:client_security_Release 0x48542ab0
          fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
          fixme:wbemprox:client_security_SetBlanket 0x48542ab0, 0x49c9bf8, 10, 0, (null), 3, 3, 0x0, 0x00000000
          fixme:wbemprox:client_security_Release 0x48542ab0
          fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
          fixme:wbemprox:enum_class_object_Next timeout not supported
          fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
          err = 1 /Applications/buildAgent/work/c8f18b6f52794c08/source/RazerKraken7.1ChromaAudio/TwinkleMac/NahimicAPO_Mac/NahimicAPO_Mac/Source/mach_override.c:243
          err = 1 /Applications/buildAgent/work/c8f18b6f52794c08/source/RazerKraken7.1ChromaAudio/TwinkleMac/NahimicAPO_Mac/NahimicAPO_Mac/Source/mach_override.c:257
          err = 1 /Applications/buildAgent/work/c8f18b6f52794c08/source/RazerKraken7.1ChromaAudio/TwinkleMac/NahimicAPO_Mac/NahimicAPO_Mac/Source/mach_override.c:262
          Assertion failed: (!err), function New_PlugIn, file /Applications/buildAgent/work/c8f18b6f52794c08/source/RazerKraken7.1ChromaAudio/TwinkleMac/NahimicAPO_Mac/NahimicAPO_Mac/Source/APO_PlugIn.mm, line 1708.
          fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f0069d0, 0x3f040cf8, 0x3f040cf0
          fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f0069d0, 0x3f040d30, 0x3f040d28
          fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f0069d0, 0x3f040cc0, 0x3f040cb8
          fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f0069d0, 0x3f040d68, 0x3f040d60
          fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f0069d0, 0x3f040da0, 0x3f040d98
          err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
          fixme:ver:GetCurrentPackageId (0x33f064 0x0): stub
          err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
          err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f0069d0, 0x3f040cf8, 0x3f040cf0
          fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f0069d0, 0x3f040d30, 0x3f040d28
          fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f0069d0, 0x3f040cc0, 0x3f040cb8
          fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f0069d0, 0x3f040d68, 0x3f040d60
          fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f0069d0, 0x3f040da0, 0x3f040d98
          err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
          fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
          fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
          fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x19a444): stub
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:ver:GetCurrentPackageId (0x33f064 0x0): stub
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:advapi:EventUnregister deadbeef: stub
          fixme:advapi:EventUnregister deadbeef: stub



          WineskinX11: main(): argc=12
          Waiting for startup parameters via Mach IPC.
          WineskinX11: do_start_x11_server(): argc=12
          Attempting to use pixel depth of 24
          [1404436.176] WineskinX11 starting:
          [1404436.176] X.Org X Server 1.13.0
          [1404436.176] Build Date: 20120921
          [1404436.176] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.
          [1404436.179] Initializing built-in extension Generic Event Extension
          [1404436.180] Initializing built-in extension SHAPE
          [1404436.180] Initializing built-in extension MIT-SHM
          [1404436.180] Initializing built-in extension XInputExtension
          [1404436.180] Initializing built-in extension XTEST
          [1404436.180] Initializing built-in extension BIG-REQUESTS
          [1404436.180] Initializing built-in extension SYNC
          [1404436.180] Initializing built-in extension XKEYBOARD
          [1404436.180] Initializing built-in extension XC-MISC
          [1404436.180] Initializing built-in extension XINERAMA
          [1404436.180] Initializing built-in extension PseudoramiX
          [1404436.180] Initializing built-in extension XFIXES
          [1404436.180] Initializing built-in extension RENDER
          [1404436.180] Initializing built-in extension RANDR
          [1404436.180] Initializing built-in extension DAMAGE
          [1404436.180] Initializing built-in extension MIT-SCREEN-SAVER
          [1404436.180] Initializing built-in extension DOUBLE-BUFFER
          [1404436.180] Initializing built-in extension RECORD
          [1404436.180] Initializing built-in extension X-Resource
          [1404436.180] Initializing built-in extension XVideo
          [1404436.180] Initializing built-in extension XVideo-MotionCompensation
          [1404436.180] Initializing built-in extension GLX
          [1404436.180] x: 1440, y: 0, w: 2560, h: 1417
          [1404436.180] x: 0, y: 398, w: 1440, h: 900
          [1404436.198] (II) GLX: Initialized Core OpenGL GL provider for screen 0
          [1404436.381] noPseudoramiXExtension=0, pseudoramiXNumScreens=2
          [1404438.575] noPseudoramiXExtension=0, pseudoramiXNumScreens=2
          [1404438.578] noPseudoramiXExtension=0, pseudoramiXNumScreens=2
          [1404438.677] noPseudoramiXExtension=0, pseudoramiXNumScreens=2
          [1404438.694] noPseudoramiXExtension=0, pseudoramiXNumScreens=2
          [1404438.780] noPseudoramiXExtension=0, pseudoramiXNumScreens=2
          [1404438.841] noPseudoramiXExtension=0, pseudoramiXNumScreens=2
          [1404438.939] noPseudoramiXExtension=0, pseudoramiXNumScreens=2
          [1404439.974] noPseudoramiXExtension=0, pseudoramiXNumScreens=2
          Engine Used: DandoDew-v1.2.3
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro12,1
          Processor Name: Intel Core i5
          Processor Speed: 2.9 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache (per Core): 256 KB
          L3 Cache: 3 MB
          Memory: 16 GB
          Boot ROM Version: MBP121.0167.B07
          SMC Version (system): 2.28f7

          Graphics/Displays:

          Intel Iris Graphics 6100:

          Chipset Model: Intel Iris Graphics 6100
          Type: GPU
          Bus: Built-In
          VRAM (Dynamic, Max): 1536 MB
          Vendor: Intel (0x8086)
          Device ID: 0x162b
          Revision ID: 0x0009
          Displays:
          Color LCD:
          Display Type: Retina LCD
          Resolution: 2560 x 1600 Retina
          Retina: Yes
          Pixel Depth: 32-Bit Color (ARGB8888)
          Mirror: Off
          Online: Yes
          Built-In: Yes
          Thunderbolt Display:
          Display Type: LCD
          Resolution: 2560 x 1440
          Pixel Depth: 32-Bit Color (ARGB8888)
          Display Serial Number: DCPNL066F2GC
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Rotation: Supported
          Connection Type: DisplayPort

          Engine Used: DandoDew-v1.2.4
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro12,1
          Processor Name: Intel Core i5
          Processor Speed: 2.9 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache (per Core): 256 KB
          L3 Cache: 3 MB
          Memory: 16 GB
          Boot ROM Version: MBP121.0167.B07
          SMC Version (system): 2.28f7

          Graphics/Displays:

          Intel Iris Graphics 6100:

          Chipset Model: Intel Iris Graphics 6100
          Type: GPU
          Bus: Built-In
          VRAM (Dynamic, Max): 1536 MB
          Vendor: Intel (0x8086)
          Device ID: 0x162b
          Revision ID: 0x0009
          Displays:
          Color LCD:
          Display Type: Retina LCD
          Resolution: 2560 x 1600 Retina
          Retina: Yes
          Pixel Depth: 32-Bit Color (ARGB8888)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Built-In: Yes

          Engine Used: DandoDew-v1.2.5
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro12,1
          Processor Name: Intel Core i5
          Processor Speed: 2.9 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache (per Core): 256 KB
          L3 Cache: 3 MB
          Memory: 16 GB
          Boot ROM Version: MBP121.0167.B07
          SMC Version (system): 2.28f7

          Graphics/Displays:

          Intel Iris Graphics 6100:

          Chipset Model: Intel Iris Graphics 6100
          Type: GPU
          Bus: Built-In
          VRAM (Dynamic, Max): 1536 MB
          Vendor: Intel (0x8086)
          Device ID: 0x162b
          Revision ID: 0x0009
          Displays:
          Color LCD:
          Display Type: Retina LCD
          Resolution: 2560 x 1600 Retina
          Retina: Yes
          Pixel Depth: 32-Bit Color (ARGB8888)
          Mirror: Off
          Online: Yes
          Built-In: Yes
          Thunderbolt Display:
          Display Type: LCD
          Resolution: 2560 x 1440
          Pixel Depth: 32-Bit Color (ARGB8888)
          Display Serial Number: DCPNL066F2GC
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Rotation: Supported
          Connection Type: DisplayPort

          Engine Used: DandoDew-v1.3
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro12,1
          Processor Name: Intel Core i5
          Processor Speed: 2.9 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache (per Core): 256 KB
          L3 Cache: 3 MB
          Memory: 16 GB
          Boot ROM Version: MBP121.0167.B07
          SMC Version (system): 2.28f7

          Graphics/Displays:

          Intel Iris Graphics 6100:

          Chipset Model: Intel Iris Graphics 6100
          Type: GPU
          Bus: Built-In
          VRAM (Dynamic, Max): 1536 MB
          Vendor: Intel (0x8086)
          Device ID: 0x162b
          Revision ID: 0x0009
          Displays:
          Color LCD:
          Display Type: Retina LCD
          Resolution: 2560 x 1600 Retina
          Retina: Yes
          Pixel Depth: 32-Bit Color (ARGB8888)
          Mirror: Off
          Online: Yes
          Built-In: Yes
          Thunderbolt Display:
          Display Type: LCD
          Resolution: 2560 x 1440
          Pixel Depth: 32-Bit Color (ARGB8888)
          Display Serial Number: DCPNL066F2GC
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Rotation: Supported
          Connection Type: DisplayPort

          Engine Used: DandoDew-v1.3
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro5,3
          Processor Name: Intel Core 2 Duo
          Processor Speed: 2,8 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache: 6 MB
          Memory: 8 GB
          Bus Speed: 1,07 GHz
          Boot ROM Version: MBP53.00AC.B03
          SMC Version (system): 1.48f2
          Sudden Motion Sensor:
          State: Enabled

          Graphics/Displays:

          NVIDIA GeForce 9400M:

          Chipset Model: NVIDIA GeForce 9400M
          Type: GPU
          Bus: PCI
          VRAM (Total): 256 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0863
          Revision ID: 0x00b1
          ROM Revision: 3448
          gMux Version: 1.8.8
          Displays:
          Color LCD:
          Display Type: LCD
          Resolution: 1440 x 900
          Pixel Depth: 32-Bit Color (ARGB8888)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Built-In: Yes

          NVIDIA GeForce 9600M GT:

          Chipset Model: NVIDIA GeForce 9600M GT
          Type: GPU
          Bus: PCIe
          PCIe Lane Width: x16
          VRAM (Total): 512 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0647
          Revision ID: 0x00a1
          ROM Revision: 3448
          gMux Version: 1.8.8

          Engine Used: DandoDew-v1.3
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro5,3
          Processor Name: Intel Core 2 Duo
          Processor Speed: 2,8 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache: 6 MB
          Memory: 8 GB
          Bus Speed: 1,07 GHz
          Boot ROM Version: MBP53.00AC.B03
          SMC Version (system): 1.48f2
          Sudden Motion Sensor:
          State: Enabled

          Graphics/Displays:

          NVIDIA GeForce 9400M:

          Chipset Model: NVIDIA GeForce 9400M
          Type: GPU
          Bus: PCI
          VRAM (Total): 256 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0863
          Revision ID: 0x00b1
          ROM Revision: 3448
          gMux Version: 1.8.8
          Displays:
          Color LCD:
          Display Type: LCD
          Resolution: 1440 x 900
          Pixel Depth: 32-Bit Color (ARGB8888)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Built-In: Yes

          NVIDIA GeForce 9600M GT:

          Chipset Model: NVIDIA GeForce 9600M GT
          Type: GPU
          Bus: PCIe
          PCIe Lane Width: x16
          VRAM (Total): 512 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0647
          Revision ID: 0x00a1
          ROM Revision: 3448
          gMux Version: 1.8.8

          Engine Used: DandoDew-v1.3
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro5,3
          Processor Name: Intel Core 2 Duo
          Processor Speed: 2,8 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache: 6 MB
          Memory: 8 GB
          Bus Speed: 1,07 GHz
          Boot ROM Version: MBP53.00AC.B03
          SMC Version (system): 1.48f2
          Sudden Motion Sensor:
          State: Enabled

          Graphics/Displays:

          NVIDIA GeForce 9400M:

          Chipset Model: NVIDIA GeForce 9400M
          Type: GPU
          Bus: PCI
          VRAM (Total): 256 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0863
          Revision ID: 0x00b1
          ROM Revision: 3448
          gMux Version: 1.8.8
          Displays:
          Color LCD:
          Display Type: LCD
          Resolution: 1440 x 900
          Pixel Depth: 32-Bit Color (ARGB8888)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Built-In: Yes

          NVIDIA GeForce 9600M GT:

          Chipset Model: NVIDIA GeForce 9600M GT
          Type: GPU
          Bus: PCIe
          PCIe Lane Width: x16
          VRAM (Total): 512 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0647
          Revision ID: 0x00a1
          ROM Revision: 3448
          gMux Version: 1.8.8

          Engine Used: DandoDew-v1.3
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro5,3
          Processor Name: Intel Core 2 Duo
          Processor Speed: 2,8 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache: 6 MB
          Memory: 8 GB
          Bus Speed: 1,07 GHz
          Boot ROM Version: MBP53.00AC.B03
          SMC Version (system): 1.48f2
          Sudden Motion Sensor:
          State: Enabled

          Graphics/Displays:

          NVIDIA GeForce 9400M:

          Chipset Model: NVIDIA GeForce 9400M
          Type: GPU
          Bus: PCI
          VRAM (Total): 256 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0863
          Revision ID: 0x00b1
          ROM Revision: 3448
          gMux Version: 1.8.8
          Displays:
          Color LCD:
          Display Type: LCD
          Resolution: 1440 x 900
          Pixel Depth: 32-Bit Color (ARGB8888)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Built-In: Yes

          NVIDIA GeForce 9600M GT:

          Chipset Model: NVIDIA GeForce 9600M GT
          Type: GPU
          Bus: PCIe
          PCIe Lane Width: x16
          VRAM (Total): 512 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0647
          Revision ID: 0x00a1
          ROM Revision: 3448
          gMux Version: 1.8.8

          Engine Used: DandoDew-v1.3
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro5,3
          Processor Name: Intel Core 2 Duo
          Processor Speed: 2,8 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache: 6 MB
          Memory: 8 GB
          Bus Speed: 1,07 GHz
          Boot ROM Version: MBP53.00AC.B03
          SMC Version (system): 1.48f2
          Sudden Motion Sensor:
          State: Enabled

          Graphics/Displays:

          NVIDIA GeForce 9400M:

          Chipset Model: NVIDIA GeForce 9400M
          Type: GPU
          Bus: PCI
          VRAM (Total): 256 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0863
          Revision ID: 0x00b1
          ROM Revision: 3448
          gMux Version: 1.8.8
          Displays:
          Color LCD:
          Display Type: LCD
          Resolution: 1440 x 900
          Pixel Depth: 32-Bit Color (ARGB8888)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Built-In: Yes

          NVIDIA GeForce 9600M GT:

          Chipset Model: NVIDIA GeForce 9600M GT
          Type: GPU
          Bus: PCIe
          PCIe Lane Width: x16
          VRAM (Total): 512 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0647
          Revision ID: 0x00a1
          ROM Revision: 3448
          gMux Version: 1.8.8

          Engine Used: DandoDew-v1.3
          Hardware:

          Hardware Overview:

          Model Name: MacBook Pro
          Model Identifier: MacBookPro5,3
          Processor Name: Intel Core 2 Duo
          Processor Speed: 2,8 GHz
          Number of Processors: 1
          Total Number of Cores: 2
          L2 Cache: 6 MB
          Memory: 8 GB
          Bus Speed: 1,07 GHz
          Boot ROM Version: MBP53.00AC.B03
          SMC Version (system): 1.48f2
          Sudden Motion Sensor:
          State: Enabled

          Graphics/Displays:

          NVIDIA GeForce 9400M:

          Chipset Model: NVIDIA GeForce 9400M
          Type: GPU
          Bus: PCI
          VRAM (Total): 256 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0863
          Revision ID: 0x00b1
          ROM Revision: 3448
          gMux Version: 1.8.8
          Displays:
          Color LCD:
          Display Type: LCD
          Resolution: 1440 x 900
          Pixel Depth: 32-Bit Color (ARGB8888)
          Main Display: Yes
          Mirror: Off
          Online: Yes
          Built-In: Yes

          NVIDIA GeForce 9600M GT:

          Chipset Model: NVIDIA GeForce 9600M GT
          Type: GPU
          Bus: PCIe
          PCIe Lane Width: x16
          VRAM (Total): 512 MB
          Vendor: NVIDIA (0x10de)
          Device ID: 0x0647
          Revision ID: 0x00a1
          ROM Revision: 3448
          gMux Version: 1.8.8

           
            Last edited: Jun 24, 2016
          • TimeForPenguins

            TimeForPenguins Intergalactic Tourist

            Hello,
            I downloaded and unzipped the wrapper file, but when I double click on the application, I get this message:
            The application “Stardew Valley” can’t be opened.
            In System Preferences, I have allowed my mac to open apps downloaded from anywhere. I am unable to view any logs. Also, I am on a late 2009 MacBook on 10.11.5.
            Any help would be appreciated.

            Edit: I had wine previously installed, so I uninstalled it and deleted all of its related files. But I still get the same message.

            Edit 2: I just had to delete the wrapper and download it again. Works like a charm! Thanks, Dando!
             
              Last edited: Jul 2, 2016
            • Drac766

              Drac766 Void-Bound Voyager

              So when I first started using the wrapper it worked perfectly fine, but the day after when I tried to run it, steam would open with no text anywhere and the game wouldn't open at all. I have no idea why.
               
              • lnf730

                lnf730 Yeah, You!

                Where are the saved game files located using wine? I can't find them. My game had trouble syncing with the cloud and when i restarted my computer I could no longer get the wineskin wrapper to work and had to start the process over. With the working wineskin it doesn't have my latest save, only the last save that was synced to the cloud. How can I find that last saved file using my previous wineskin wrapper? Thanks
                 
                • NerdyKirdy

                  NerdyKirdy Poptop Tamer

                  Hi! So I'd like to report that the game works great for me and I already have 100+ hours into it :)

                  However, I am having a rough time trying to figure out how to run it through steam, or at least update it manually. It's rough playing with 1.03 PLUS I would like the experience of a somewhat minor update so that I am prepared for when v1.1 comes out.

                  Any help?
                   
                  • VladimirK_

                    VladimirK_ Space Hobo

                    Hi everyone!

                    Just wanted to say thank you so much for posting this tutorial. I've been looking for a long time a way to play Stardew Valley on my Mac, and now I finally can.

                    Big thanks to @DandoCalrissian, @MonokelPinguin, @jeregrine, @haxd, @huecester, and the fellow players who helped making the App Wrapper.

                    I've had a bit of difficulty getting all the right pre-requisites installed before installing the actual game, so I made this step-by-step video tutorial on the whole procedure:

                    How to run Stardew Valley on a Mac:


                    I hope it will be useful to someone to make everything up and running, and be playing Stardew Valley in no time.

                    Thank you again for making this possible!
                     
                    • Inversed

                      Inversed Space Hobo

                      Hi,

                      I really enjoyed the wine and logged like 40 hours with it, works like a charm.
                      I just have one issue, I'd like to uninstall it now and completely remove any trace of this stuff on my computer, but I don't know how without deleting folders and accidentally leaving extra files or programs lying around. If I could get some help, it would be greatly appreciated.

                      Thanks
                       
                      • The | Suit

                        The | Suit Agent S. Forum Moderator

                        I am sorry but for obvious reasons we cannot support or allow support for any pirated copy.
                        Please buy the game if you wish to ask further for further help.
                         
                          ShneekeyTheLost likes this.
                        • joshieGaming

                          joshieGaming Void-Bound Voyager

                          um.... Im happy that you all guys have done your hard work on this but.. in the controller part right uhh why does it tell me thatX360ce.exe has encountered a serious problem and needs to be closed....this maybe caused by a problem in the program or a deficiency in wine.

                          how do I fix this??
                           
                          • joshieGaming

                            joshieGaming Void-Bound Voyager

                            guys umm... for this to be fixed you need to installX360ce.exe 2.0.2.163 from this link: http://www.emutopia.com/index.php/downloads-emulators/item/240-gamepads/541-x360ce


                            And sorry for asking the question because Ive spent 4 hours trying to fix that problem so yeah
                             
                            • Hero_579

                              Hero_579 Intergalactic Tourist

                              I have followed all the steps and i am getting this werid message that i dont have a good enough graphics card. here the pic

                              if anyone can help that would be fantastic
                               

                                Attached Files:

                              • ShneekeyTheLost

                                ShneekeyTheLost Black Hole Surfer

                                Ummm... wineskin is obsolete. You can now play natively on Mac. The latest version of SMAPI is even Mac compatible so you can play with any mods you want. You don't need to jump through hoops anymore.
                                 
                                • nnyeon

                                  nnyeon Void-Bound Voyager

                                  does this work on the v1.11 game update (GOG)?
                                   
                                  • Meatball_Jones

                                    Meatball_Jones Orbital Explorer

                                    Any idea on how to get the mac SMAPI installed? Everything I find is outdated by at least 11 months.
                                     
                                    • ShneekeyTheLost

                                      ShneekeyTheLost Black Hole Surfer

                                      SMAPI version 1.8 is multi-platform and runs on Windows, Mac, and Linux. 1.9 is also multi-platform. It does require MONO, but that's it.
                                       

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