Yeah we need more MOBA games because there isn't three million already. And Starbound needs it, else it will lack in uniqueness.
That, is an understatement that has been repeated quite a lot already And that's adding over it what gouki said, which is true, the moba fad swept the industry and now its everywhere
That sounds like a cool idea for a boss actually. It has 3 "lanes" defended by turrets, each lane has horde of weaker enemies walking down each, as well as five stronger enemies which each have their own set of abilities including a stronger ultimate ability. The stronger enemies are capable of leaving each lane, and each time one of them dies it will be recreated after a certain amount of time. The boss itself is at the end of the lanes and can only be damaged after all of the turrets in at least one lane are destroyed.
I hope Chucklefish does not attempt a "MOBA Mode" I have no problem with user mods to let people play the way they want to play, the same way I don't care if you want a MLP or Pokemon Skyrim experience... But I don't want Chucklefish to devote any resources toward this. I hate MOBA's or any game that inspires the kind of vitriolic competitive spirit that plague them. It completely takes the fun out of an online game for me. I'd rather play against NPC's than hear the kind of childish garbage that is commonplace in a majority of LoL matches.
I have no hate for the genre but also as far as I know this is a sandbox game where you craft and explore not a moba. For all I know there is a mission like that in full release but as far as we know there is no sign of this mechanic being implemented to answer your question. Then again Op you mostly put a statement and not a question so basically this is a suggestion so I recommend moving this to that section.
This post... so true Yeah a bunch of my friends (and plenty of other gamers) are obsessed with MOBAS and I'm just like... ehhhh NAH. It's just my opinion, I REALLY don't like them... well, except for Awesomenauts. That was some good stuff. Just... NO I'm not saying that modders can't have fun... I just don't want Starbound to be LoL 2 or... something... I'm out
Alright, let's lay this down. As someone with over five hundred hours on Dota 2, experience with ranked in League, and over 1300 games won in normal on League, I believe I can comment on this with accuracy. Yes, I've played HON too, before you ask. First of all, even though I'm gonna catch flak from this, it isn't MOBA. I have to make the correction, even if it's a technicality that no one cares about. Hate that word, please don't use it for Dota. God, I hate it when Dota 2 is generalized under that. League and Dota are seperate, and yes, I've played both, before you accuse me of both. I'm not playing either right now. Smite is not even in the same tier as League or Dota 2, don't bring that up, it's practically a different game with how it's played. Second, I also hate catching flak for being a part of both communities. I think Dota 2 is better, and that's the end of that, but both communities have their whiny 13 year olds. That doesn't mean everyone that plays them are like that. But yes, it would be a horrible, horrible idea to add that. As a mod, maybe, if you want that. I sure wouldn't. And yes, what the other people have been saying- just because someone doesn't like the genre doesn't make them a hipster. That's a ridiculous idea at best, and at worst, just makes you look like an idiot. Trust me. I can see from over here.
I'm... going to try to be polite about this. There are numerous flaws with this idea, and I'm going to go over them one by one. Implementation Starbound is, at its heart, a block-building, mining, and construction game. Sure, lots of people have made 'sports' for such games, such as Spleef in Minecraft. But a MOBA game would be difficult to implement. You would need mob spawners, mobs that can navigate difficult terrain, turrets, towers, and a way to determine the winner, such as a referee or some sort of programmable signal that can detect when a structure's destroyed. You'd also have to stop people from simply blocking up turrets/towers so they can't fire, or rebuilding destroyed structures. You'd need extremely mobile mobs from the spawner, such as flying mobs or climbing mobs, or someone could totally stymie them by simply building a wall they can't pass. Then there's the consideration of weaponry - someone with explosive weapons could, quite literally, blow the game wide open. Then there's the matter of setting everything up again between rounds. Play Setting up rules for a Starbound MOBA, considering that everything from environments to mobs to weapons are procedurally-generated, will be hell. There's no levelling system in Starbound. There's no skills. How do you determine what's legal and what's not? How do you determine that everybody's using standardized legal gear? How do you determine what can be brought into the game and what can't? What's stopping a player from simply digging a tunnel straight under your towers to your goal structure? It's far too easy to cheat considering the wide variety of tools available to players. Heck, some means of cheating might not even be readily obvious. Community I'm going to be frank - MOBA communities are some of the most execrable masses of heartless jerks and incessant whiners imaginable. This is common in almost all hardcore PvP communities, but in a game type where characters are inherently unequal and supposedly balanced, there's always going to be cries of "IMBA" and "nerf" and "buff" and "feeder" and "FOTM" alongside the usual, "noob" and "lrn2play" and the like. Starbound is characterized by its cooperative atmosphere - I would hate to see that ruined by inclusion of MOBA mechanics. Poor sportsmanship could not only ruin the MOBA subgame, but also encourage griefing - that guy with the illegal explosive cannon that destroys blocks? If he loses despite cheating, there's nothing stopping him from taking that cannon and blasting your base with it. Poor Interaction with other mechanics Randomly-spawning creatures exist. Unless an indestructible device were provided to prevent mob spawns within the area of the arena, mobs will probably spawn naturally within it, and may interfere with the game. You'd have to thoroughly survey the area and set up substantial barriers around the arena to ensure that there are no caves digging players can fall into, and that wild shots from block-destroying explosive weapons don't stray outside the arena and damage other structures. What's the Point? Finally, why combine the two? MOBA is MOBA, Starbound is a block-building and crafting game. If you want to play a MOBA, fire up HoN, or League, or DoTA or Awesomenauts or any of a number of other MOBA games. Why try to hamhandedly fit one game into the mechanics of another? Sure, minigames and such are a long-standing tradition, but as I've already explained, the difficulties you'd have to surmount to run a MOBA within Starbound would make the whole thing an undertaking, to say the least. I see no value in it.
I agree with you on the basis that implementing mechanics to make a MOBA that's actually good enough would take way too much time and creativity. However, the complaints that it would be too difficult to implement because of mobs randomly spawning is probably bunk. Starbound does not have the gameplay mechanical complexity of a potato (or so the developers would have us believe) and so it would be easy for the developers to set up pre generated "MOBA arenas" on various planets which are already set up and ready to use, and have indestructible blocks. This game also has shown to be highly concerned about the quality of it's combat, calling it a "block building and crafting" game would be underselling it (and probably any game other than Minecraft, heh...) We're bound to get a community whining about nerfing and buffing everything too. Did that boss kill you? That's OK, you don't need to learn how to fight it, just beg the developers to nerf it. Does this weapon take more effort to kill people with than just pointing it at something and holding down fire? Complain about how the developers have no idea how make a game and that they should buff it.
That would require the developers to set up things ahead of time. That would require them to both establish a 'MOBA Arena' mini-dungeon and then seed it onto various worlds, requiring more work for a biome/world generation system that is, largely, complete. It would also require them to set up this arena with various scripts and features to ensure fair play. Probably, but honestly, I would not want to invite a known concentration of such people into our community. We'll no doubt have our own share of them. However, this all misses the biggest point I tried to make. There is no advantage to putting a MOBA in Starbound. Starbound's systems and mechanics add nothing that could not be done better in a native MOBA environment. MOBAs, according to the classic template set by DoTA, need characters who can level (can't do that in Starbound, gear-based progression), who have individual skillsets that can be improved by levelling (all characters are identical in Starbound, race is purely aesthetic, the only mechanical differences between characters is the gear they carry), have unique stat growths (again, nope, all stats are in a character's gear), and who dynamically purchase and use items from a limited set of gear to use in their matches, with no carryover between matches (again, nope, nothing inherently stopping people from coming in with whatever uberweapons and gear they want.) To make any of these issues work, you'd have to basically re-write the way the game works while inside the MOBA arena, or kludge up some crazy means of modifying and limiting character's gear on-the-fly. Or even force a character to take control of an monster/NPC for the duration of the match (which might be the simplest solution, would require code to exist to allow you to directly control something other than your own character). Any way you slice it, it's going to be more work for the devs. And for what? The end result would basically be another whole game dropped unceremoniously into Starbound. Not everyone plays MOBAs, a lot of people don't even like MOBAS. What if a MOBA arena happens to occupy a prime building spot, or clashes with the carefully-cultivated decor of a planet that a player is painstakingly terraforming? This forces the player to spend time and effort tearing it down - assuming they even can. While yes, apparently combat is well-designed part of the game, it's only part of the game. Now don't get me wrong - if a modder wants to take a stab at this post-release, and make a MOBA arena mod, more power to you. Make it, and enjoy. Invite your friends over, have a good time (you'd have to invite your friends, as there's no automatic matchmaking in Starbound either). But I do not feel this should be part of the base game. I feel it would be a waste of time and effort for the devs to implement MOBA in Starbound as a basic feature one would have to opt-out of, instead of opt-in as with a mod. They've got enough work developing one game. They don't need to strain themselves developing two.
That's exactly what I said, I wasn't agreeing with the idea, just saying that your reasons for saying it would be bad weren't the most logical. Trying to make a competent MOBA would take too much effort for something that it isn't even focused around, if it gets added then either it doesn't take much time away from other aspects of the game and sucks or it doesn't suck but takes a very large amount of time to make something that isn't even in the main focus of the game. Really, if it's as easy to program things into this game as they say then setting up the MOBA mechanics themselves would be easy. It would be designing a bunch of classes with unique sets of abilities and balancing them that would take all the time.
I havent exactly read all the posts, but MOBA is really ruining some games...(i hate the gameplay of it). For example: Dungeon Defenders 2! Have you ever played DD1? MOBA will so ruin the game