1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

Will Starbound have tutorials or is "every man for himself"?

Discussion in 'Starbound Discussion' started by Bacon, Apr 6, 2013.

  1. Cookiesauce

    Cookiesauce Starship Captain

    And I dont suppose you want to be lurking around the wiki 24/7?
     
  2. love doctor

    love doctor Cosmic Narwhal

    Wikis are also for babies!!!


    you kids are free to have them how ever just dont force them on me is all i ask.
     
  3. If you played Terraria to it's endgame.... You Needed to go to the wiki, no way you would do everything without information that it isn't on-game.
    If you don't.... Baby!
     
  4. love doctor

    love doctor Cosmic Narwhal

    i never wiki ed terraria once and still made it to endgame sorry to burst your bubble champ not everyone needs to be spoon fed to be sucessful

    and as i said before they can put tutorials in starbound but dont force them on me like if ive got path 1 to go to the tutorial or path 2 to learn exclusively on my own no tutorial im gonna path 2 every time because i dont like being spoon fed .

    you may have a knowledge advantage early game you may get the end game stuff 1st .i realize that what ever i miss out on by not doing tutorial is my own fault but i will figure out what i need to know eventually by my own power

    you may finish the game in 100 hours i may take 700 hours i dont care if thats how long it takes thats how long it takes

    im that stubborn/motivated to run by my own power and create my own knowledge

    i did it with terraria ill do it with starbound its just who i am

    im not saying your way is wrong its just not mine back in my day if you didnt know something you figured it out and if you couldnt you sat down rested and got back to trying to figure it out its how i learned to build computers how i learned to fix cars, how i learned to take apart and rebuild lawnmowers from the ground up
     
    WoxandWarf and Regal Kain like this.
  5. Weiland

    Weiland Big Damn Hero

    You didn't have to go to the Wiki in Terraria if you didn't want to. All of the information was there in-game to be discovered. It was all a matter of exploration, which is why the game took over 150 hours for some people - a fantastic return on a $10 investment, I must say. The process wasn't laborious, either. You enjoyed ever second you were piddling about, discovering things.

    There wasn't a single thing you couldn't figure out on your own. NPC habitation requirements? Trial and error - build a location with the required door, table, chair, and light - information you got from the in-game Guide - and see if it worked. Crafting? Build things. Build everything. See what the hell it does. Experiment with combinations to see what lights up. This is the bread and butter of a sandbox game: discovery. Boss creation? Explore, explore, explore. Most of it comes to you over time, and the rest rewards solid exploration and discovery.

    I loved the way Terraria dropped you in the environment. It filled you with a sense of wonder and made you think, made you feel things out, made you experiment and test. Hypothesizing, saying, "What if I...?" always produced some form of progress. It was even better in a social aspect, because if you were truly stuck (for some bizarre reason) you could ask someone around you. Once the game finally grew a bit monotonous (not before hitting the 100-hour mark, I assure you), I peeked into the Wiki to answer a few questions and see what else I was missing. After whetting my appetite a bit, I would dive back in, reinvigorated.

    I oppose traditional tutorials. I oppose tutorials at all. I really enjoy figuring things out myself, never having to do much more than check out the controls in the keymap before I tear off into the world.
     
  6. I don't mean tutorials like that.

    I mean not things that says what you must do in gameplay itself... It's more about things, for example, an Tech Window, there is an "?" Button somewhere that if you click will explain the Tech screen. It looks the game with tooltips and descriptions is already trying to make it easy understand everything in-game in a natural way.
     
  7. Weiland

    Weiland Big Damn Hero

    I'm just not seein' anything about this game that I can't figure out by myself. And if I can, I sure as hell want to. No kinderstarbound for me.
     
    Regal Kain likes this.
  8. Somethings mess with the, the controlls the L/R click of the mouse and how to fast change items, or if it will be needed to click and drag the items to the Mouse Slots or I can hotkey it? Hm Hm Hm?

    Its an example, if the game don't tell me, I will find a way to manage myself, but I may end up using somethings the hard way, like that, I would drag and drop everywhere, stoping the game to change an item when it existed an quick change key that there was no info about.
     
  9. Zellman

    Zellman Existential Complex

    I once played a game for hours without finding out that there were special skills other than standard attacks. The skill tree was buried in a menu and hadn't even been mentioned anywhere in the game. That is the kind of thing I'd like the Starbound team to avoid. I am not asking them to put in a walkthrough, or introduce the monsters. Just let me know about the MECHANICS of the game, and it can be done subtly without words if they wish.
     
    Keeper and MaxLexandre like this.
  10. Weiland

    Weiland Big Damn Hero

    The easy fix is to not bury aspects of the game that are vital. As for streamlining and workflow, I prefer to figure out the nuances and little tricks myself, through play. Nothing in Starbound will be so overly complicated or complex that I can't pick it up and run with it, and efficiency will definitely come in due time on its own.
     
  11. Thorden

    Thorden Scruffy Nerf-Herder

    Having to go to an external source to learn the most basic things about a game is not very immersive or fun. And usually, games have functions you wouldn't find just by playing the game. The crafting is solved in a very nice way, as you would need the schematics anyways if you were to make something. But schematics wont help you understand the gameplay or the controls, and thus a short, optional and easily accessible tutorial would be nice. Personally I didn't figure out the SHIFT trick in terraria before I went to the options screen and looked at the controls and keycombinations...
     
    Zellman likes this.
  12. VinylScratch23

    VinylScratch23 Orbital Explorer

    Personally I'd love it if they didn't put a tutorial in I prefer to figure things out on my own.
     
  13. Thorden

    Thorden Scruffy Nerf-Herder

    Maybe they could integrate it like small tips from NPC's early in the game?
     
  14. VinylScratch23

    VinylScratch23 Orbital Explorer

    That sounds good. I remember back when terraria first came out and there was nothing but the guide that was great now they have a huge tutorial for console.
     
  15. Thorden

    Thorden Scruffy Nerf-Herder

    Well, at least Terraria had a little information from the guide, but in that game it just wasn't enough... Wiki/forum required :( Minecraft is even worse. You are simply thrown into a world without ANY kind of help or information, and then you have to survive... (Don't get me wrong, I love both games!)
     
  16. VinylScratch23

    VinylScratch23 Orbital Explorer

    I agree with you about minecraft ( I mean seriously who's going to think how to craft any of those items) but honestly I thought the guide was just enough so that I didn't know everything but I knew just enough to survive and explore.
     
  17. Thorden

    Thorden Scruffy Nerf-Herder

    Well, the guide helps you to a certain degree, but when it comes to end game items, bosses and certain mechanics, you would have to reach out for the wiki.
     
  18. VinylScratch23

    VinylScratch23 Orbital Explorer

    Yeah I see what your'e saying honestly I played so much terraria I could probably mentally go over every step of the game :rofl: but yeah they probably could use a little more information for new players just not too much.
     
  19. Minecraft is one game I stop playing because lack of info. Needed to be always searching web about things. My point is the game itself be natural to the endgame, hard content doesn't means we have to have hard times figuring out things.
     
  20. Melissia

    Melissia Ketchup Robot

    I think a minimalist, well-executed tutorial would be just fine. Even an optional one-- such as you asking an NPC for help, making it the player's choice.
     
    Zellman likes this.

Share This Page