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Will starbound be a game defined by god awful grinding?

Discussion in 'Starbound Discussion' started by Pyronymer, Dec 15, 2013.

  1. Joe Chip

    Joe Chip Astral Cartographer

    Perfect. People complain about grinding when to get the necessary ores only takes not even an hour. I guess their goal is to have armor directly handed to you when you start the game.
    The truth is that there are some people who can't be bothered with a particular game style or with actually putting effort and commitment in their games so they call it "grind" to make it sound bad and ask for every thing to be easily available.
    Go ruin some other game please.

    Exploring, mining underground and acquiring ores is a focal point of this kind of games. Mining materials is supposed to be an adventure, not a chore. If you don't like why on Earth do you play it.
     
    LordVarius likes this.
  2. Billy the Novakid

    Billy the Novakid Orbital Explorer

    Maybe getting the necessary ores on the first planet only takes an hour or so, but there are ten tiers, each more grindy than the last. For anything past iron, you're going to need coal AND ore in equal measure.
     
    NFossil likes this.
  3. Joe Chip

    Joe Chip Astral Cartographer

    Oh good. So you want to get to the final tier in the game easily. For a moment there I didn't get you. Oh wait, that's exactly the same thing.
     
  4. LordVarius

    LordVarius Big Damn Hero

    Iceciro has a point, you don't
     
  5. Billy the Novakid

    Billy the Novakid Orbital Explorer

    Difficulty is not gauged by time invested. Cookie Clicker will take days to "finish" but it is one of the simplest games I've ever seen. Conversely, FTL can be beaten in a couple of hours yet it requires a remarkable amount of skill, coordination, planning, and luck.
     
  6. Mokinokaro

    Mokinokaro Subatomic Cosmonaut

    My only concern is that coal is so important as both a crafting resource and ship fuel that it makes planet hopping a bit harder than it should be. It was too easy in the early beta but now it's probably a bit too expensive.

    You can also have the terrible luck currently of a non-tree forest world as your starter planet where you're lucky enough to find enough coal for a single jump after hours of mining. Fuel needs to be a bit easier to find or the jump costs need reduced slightly (maybe going up as you advance in sectors to encourage more exploration of Alpha even after you unlock beta?)
     
  7. LordVarius

    LordVarius Big Damn Hero

    no, and if thats your starter world just re-roll teh same character, there is literally no issue here, except as iceciro said that the game content is pretty much the same all teh way but its stretched out for hours.
     
  8. Iceciro

    Iceciro Subatomic Cosmonaut

    Exactly. Just because I don't want to do the SAME EXACT THING for hours doesn't mean I want the game to be 'easy'. Mining for ores and listening to my pickaxe blink isn't difficulty. I assume you do all your mining with the starting matter manipulator, then, because you are so hardcore?

    Sorry, I signed on for the whole space-based EXPLORATION game, not the INFINITE MINDLESS MINER SIMULATOR 2013. Oh, this game is called Starbound. As in, bound for the stars. Perhaps I will explore strange hostile alien planets, meet new races, unlock hidden and/or forbidden tech?

    NOPE BETTER MINE FOR ORES.
     
  9. Mokinokaro

    Mokinokaro Subatomic Cosmonaut

    Really? "No" is your entire justification?

    The issue is that you won't know you're screwed until after 2-3 hours minimum of digging/surface exploration. It's a balance issue, even if you seem to think Starbound's supposed to be a giant hardcore grind (I'm not adverse to the game having grind at all, but the fuel one is a bit excessive atm.)
     
    Colton likes this.
  10. Jacomo

    Jacomo Orbital Explorer

    And that is kinda sad, because I bought this game with premise of sci-fi space travelling survival game. After tier 1, there is just less and less survival aspect and more of the grind and just scavenging one planet at a time. GOD, I SO HOPED FOR A DIFFERENT GAME. JUST ONCE. Instead it is just another Terraria with cool "world generator".
     
    Last edited: Dec 15, 2013
    LordVarius likes this.
  11. Joe Chip

    Joe Chip Astral Cartographer

    No one here literally mentioned difficulty. You are making this all up.
    Mining ores may not be difficult. Does it mean that, since it's so easy, it should be skipped entirely and the game should just let you build your armor with no effort? Of course not.
    What you arrogant people aren't getting is that mining and exploring undeground are pillars of this genre. How is it even boring for you? More than half of this game is lost if you don't mine underground. No one said it is in the game because it's difficult or hardcore. It's an activity that is supposed to invest you in the game. Every time you decide to collect the ores you need, you start a journey to the deepest part of a planet. That is exploration in itself and a core part of this game's content.
    Nowadays everything that needs to be repated more than a couple of times it's called "grind". You are blatantly misusing the term.
    This game may be called Starbound but the basis are the ones already seen in Minecraft and Terraria. Adventuring underground, mining are key elements of this game. Get over it and don't try to change the game to suit you and thus ruining it for everyone else.
    "Omg working to acquire things? Seriously? No way! I want to explore planets that looks cool and pew pew pew enemies" This game isn't Star Trek. You don't like mining? Too bad for you.

    Another perfect example. "Buhuh I skipped the part about informing myself on the game I wa buying and it turns out it's not what my mind, with no actual basis on reality, imagined. Now I want it changed to be what I want it to be! Now!"
     
    LordVarius likes this.
  12. Billy the Novakid

    Billy the Novakid Orbital Explorer

    I'd like to think I do. In addition to progression, the grind also affects the builder playstyle adversely. In Minecraft, I can start building my governor's mansion the moment I find a nice spot to settle down. I have immediate and easy access to most of the resources I need. In Starbound, I have to continue along an arbitrary progression to get the resources I want AND to be able to collect them in a timely manner.
     
    Colton likes this.
  13. Joe Chip

    Joe Chip Astral Cartographer

    What in the hell are you even talking about. You can build your house right away in Starbound too. In fact that's what I have been doing for the last 4 characters.
    Oh you maybe want some cool sci-fi blocks to build you house? God forbid you have to actually play the game to find them.
     
    LordVarius likes this.
  14. Mokinokaro

    Mokinokaro Subatomic Cosmonaut

    BS, exploring various planets is a highly advertised feature of the game. You're conveniently ignoring the narratives that disagree with what YOU want the game to be and "ruining" it for the exploration players.
     
  15. Joe Chip

    Joe Chip Astral Cartographer

    /Facepalm.
    Exploring planets AND mining them are two key features of this game. There is no doing one without the other.
    It's clear that there are people who only wants to jump around planets with their cool gear (which they don't want to work for) while refusing to address other parts of the game.
     
    GameQB11 and LordVarius like this.
  16. Iceciro

    Iceciro Subatomic Cosmonaut

    I've played and invested tons of hours into (heavily modded) minecraft and Terraria. The mining isn't what makes the game, it's the surrounding game. What you build with the ores. The threats you face while looking for or mining for the ores. The places you can explore or access.

    Also, I'm pretty sure the MINING SIMULATOR you appear to have bought has questlines and pets. I guess those are just irrelevant afterthoughts... or maybe this is supposed to be more than ROCK BREAKER SIMULATOR,
     
  17. Billy the Novakid

    Billy the Novakid Orbital Explorer

    I want to focus on this lil' piece right here, if you don't mind.

    Mining and exploring underground are NOT the pillars of the sandbox genre. To go back about five years to the greatest gaming disappointment of my life, Spore had NOTHING to do with mining. Nada. Zip. Zilch. It was all about progressing towards the space age where you spent your time hopping from planet to planet. It was shallow, dull, and corporatized, but Spore had nothing to do with mining. Or building, really.

    Or take Dwarf Fortress, the game that provided a lot of inspiration for Minecraft. I don't HAVE to dig a level underground if I don't want to; I can, instead, build entirely above ground using wood or charcoal or soap or what have you.

    And what about Don't Starve? That's a sandbox survival game and most of it is concerned with NOT STARVING. There are caverns to explore, but they're not the focus and are only really for when you've managed to weather a winter or two.
     
    Colton and Xanoxt like this.
  18. Jacomo

    Jacomo Orbital Explorer


    Watch out, we have a raging die hard fan running his horses wild.

    http://playstarbound.com/about/

    I guess, I missed the part "You will spend half of your gameplay mining."
     
    Colton likes this.
  19. Joe Chip

    Joe Chip Astral Cartographer

    What do these completely different games have to do with anything? You are completely lost.

    Mining is the backbone of those games. (MINEcraft... seriously)

    And here comes the guy with the personal labeling. How much longer do I have to wait before being told to get a life? Let me know.
     
    LordVarius likes this.
  20. Dal

    Dal Phantasmal Quasar

    I like all the resource gathering, it satesfies my OCD splendidly :D
     

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