1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

Will starbound be a game defined by god awful grinding?

Discussion in 'Starbound Discussion' started by Pyronymer, Dec 15, 2013.

  1. Crazher

    Crazher Void-Bound Voyager

    I have to ask - Do you guys honestly think Starbound is a game to be won? Starbound is a sandbox universe, there is no need whatsoever to make it to tier 10.

    This.
     
  2. Mokinokaro

    Mokinokaro Subatomic Cosmonaut

    How deep? I have dug down near planet cores and still not seen these hypothetical giant veins. The biggest I've seen is, as I said, about a dozen together.

    I'm wondering if the quest system might help with the starting tedium, but then again that requires you finding a village to get quests from and not all starter worlds have them.
     
  3. Recel

    Recel Scruffy Nerf-Herder

    There's a lot to this thread.

    People feel like mining is a grind, because currently, there isn't much else to do. No alternatives to a goal. Not much to see, just go to a planet, runaround the surface to check chests, than mine or beat monsters. You need pixels? Mine. You need gear? Mine. Want to build stuff? Mine. Want to go to a new sector? Mine, than fight a bit.
    None of this really feels like you actually done something.
    Currently combat, while more balanced damage and armor wise, is still unfun, and it isn't a big part of the game, especially since the refinery.
    Mining, while not hard, and doesn't takes that long to get something, it's unfun, and with nothing to really do with the things you make besides beating up bosses, you end up going to the next tier and start the process again.
    Exploration isn't really fun either after a few hours. Not much to see, not much to find. Dungeons only have crappy weapons and pixels you don't really need since the refinery. Different biomes while might look nice, have no uniqueness, and a minimal things to find.

    As it stands, the game in it's current state resolves around mining too much. Hence it feels like and endless circle of mine, smelt, refine, craft.
    Sure, beta, jada jada jada.... but untill there isn't anything else to do, that doesn't just holds a charm for maybe an hour or so, mining IS too big of a part of the game, even if it can be a subject to change.
     
  4. Jason Smith

    Jason Smith Subatomic Cosmonaut

    Here you go Crazher. You have opened a door. Now I'm going to give you the opportunity to close it.

    If it is not about making it to the end, then what is it about?
     
  5. Billy the Novakid

    Billy the Novakid Orbital Explorer

    Play Don't Starve. Go on, I dare ya.
     
    Colton and Xzalander like this.
  6. Crazher

    Crazher Void-Bound Voyager

    Okay so 30-40 might have been a bit of an exaggeration, I found a vein of 24 iron just a couple minutes ago, and I've seen coal, silver, etc. in equal sizes.

    Starbound is not about making it to the end. Because there is no end. What is it you ask? I'll answer that with another question, what isn't it?

    This here explains it well: keyword of this quote-snip is "currently".
     
  7. Jason Smith

    Jason Smith Subatomic Cosmonaut


    Exactly. I wan't to feel challenged in a game about exploring.
     
    nightowl79a likes this.
  8. Lardi

    Lardi Aquatic Astronaut

    Starbound isnt about making it to the end, its about the adventure, or lack of it, you want to adventure? Dig, You want the best crap around, dig, dig and dig, exploration wont advance you tiers, however, diging will
    .
     
    Mokinokaro likes this.
  9. Crazher

    Crazher Void-Bound Voyager

    Dun dun dunnnnnnn. Beta. They have already announced plans for, or interest in, a lot of what people are crying to have here on these forums. Remember that FAQ about Stage 1 of the beta?

    This includes REAL Bosses, not those halfassed tier bosses.
     
  10. Mokinokaro

    Mokinokaro Subatomic Cosmonaut

    The issue is that, currently, digging and being stuck on a single planet for a few hours starting out doesn't really feel particularly adventurous. All the fun stuff shows up on the surface and if you're unlucky and get a planet without much interesting on the surface, congratulations, you get to spend a few hours of tedious digging just to try your luck on another one.

    It's just a symptom of the beta that will hopefully be improved upon.
     
    Colton likes this.
  11. Crazher

    Crazher Void-Bound Voyager

    That's a good point (that does deserve to be addressed), but it doesn't make the game grindy. It takes 100 coal to go to another planet, or 1000 logs, both of which is easily attained in a matter of minutes should it be necessary. A couple minutes of mining/logging =/= grinding.

    Edit: Sorry let me rephrase, it takes 1 coal to travel to TWO other planets in your planet-orbit, or 25 coal to travel to another planet in your solar system.
     
  12. RedScarWolf

    RedScarWolf Spaceman Spiff

    OR get enough coal/wood to go to a different planet, oh hey there's that exploration thing everyone's going on about, but I guess everyone thinks they need to be high-end tier 1 in order to even leave the starting planet.
     
  13. Zephy

    Zephy Lucky Number 13

    Actually, you'll find that everything currently implemented in the game incentivizes that, per my post above. An expansion on that: the list of available "things to see" only grows as you make progress. As the number of available biomes, tools, and materials is only complete in the (current) final sector, it makes little sense to stay in early- or mid-game progression. The process of getting there lays naked the cycle of breakneck acquisition and subsequent obsolescence of crafted gear (with currently very little alternative), and all the exploration done in the mere -hours- it took to reach endgame was done in the name of creating those weapons and reaching endgame, where fun and exploration are finally -completely- available.

    Which is why the process of getting there is currently considered a grind, and why I attempted to assuage that earlier with a post about how most of the stuff there is to SEE hasn't made it in yet.

    The point I made with respect to your statement above was concerning how "you can get to the end in HOURS" doesn't really address this.

    Further, to expand on an aside I made above: player psychology is a huge deal. People COULD have stayed on planets and dug their hearts out, if only they had a little 'self-control', but they were burning wood and speeding across the galaxy like locusts to quickly and cheaply acquire strong weapons that would allow them to handle bosses. That apparently didn't fit in with the developers' vision, as they used fuel as a method of discouraging that. Unfortunately, 'getting to the end' is a prevalent mentality that has to be designed around.
     
    Xanoxt likes this.
  14. nightowl79a

    nightowl79a Phantasmal Quasar

    I really wish people would stop referring to people's opinions on the current state of the game as crying. Can we not talk about what we feel is wrong and what we hope will get changed? Surly the devs got some ideas from all this 'crying'.
     
    Colton likes this.
  15. Mokinokaro

    Mokinokaro Subatomic Cosmonaut

    IF you have trees and there's actually enough coal on the planet. Like I said, I've ran into the issue of a starter planet with zero trees and only about 60 coal (with the only other planet in the system being a snow one which are deadly in tier 1.)

    It's very difficult to do anything in the game if you can't even get that crafting table up.

    Some people here really need to stop assuming everyone either falls into the "elitist, wants everything difficult and tedius" or "carebear who wants the game to be a cakewalk" camp.
     
  16. Tsal

    Tsal Scruffy Nerf-Herder

    You need to watch some game play videos or something if you are "stuck on a single planet for a few hours" because you could be off the first planet in a matter of minutes.
     
  17. RedScarWolf

    RedScarWolf Spaceman Spiff

    I still haven't ever had this issue and I've started about six or seven characters now and I've been to I don't know how many planets, so as far as I'm concerned these "no wood/coal" planets don't actually exist.
     
    Kenshkrix likes this.
  18. nightowl79a

    nightowl79a Phantasmal Quasar

    "Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games"
    I think this dose count as grinding as mineing 1000 wood is repetive, especialy if you do it every planet you don't like.
     
  19. Crazher

    Crazher Void-Bound Voyager

    You misunderstand me. Not everyone is crying.

    The problem is, what many perceive as wrong is simply a future feature being left out of the current state of beta. Yes the devs do get a lot of ideas, but not from this crying. They get it from the suggestion board, in properly formated suggestive threads. Not from "WTF BROS WHY CANT WE, WHAT IS THIS, WHY IS THIS LIKE THIS WTF,, FIX THIS FFS" (exaggeration for effect) like a lot of threads are. If you honestly have issues with the game, there are many ways to get your suggestions of how to fix it ahead - merely complaining is not helping, if you have no ideas to fix a problem, bring up the problems in a non-complaining manner.

    In short, don't act like an entitled kid who didn't get his favorite game at Toys'R'Us because his mommy denied it. (I'm not pointing fingers, but I've seen a lot of this obehaviour on these forums).

    There are dozens of places to explore in the Starbound universe, and you do not need, whatsoever, to get the best gear to do so. The best gear won't be necessary until they add more content, which they are doing. Content such as harder bosses for instance ,which again, they are adding.

    There is no way you found a planet with only 60 coal on it.

    Let me fix that for you. Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games, for hours on end. Grinding was coined/popularized in MMOs where you had to spend weeks farming the same thing over and over to achieve a simple feat.

    When you have to mine 100 coal, or chop down 1000 wood, that is a matter of minutes to do so. You do not have to do it every planet, simply because you can travel within your own solar system so cheaply. (25 coal and or 250 wood). The fact that every player deems it relevant to travel to different solar systems every time they travel, is their own failure - which could be rectified with a quest involving the player in traveling to a different planet in the solar system, or a moon of their starter planet, explaining the reasoning and costs of doing this.
     
  20. Tsal

    Tsal Scruffy Nerf-Herder

    So do people "grind kills" in CoD? No, that is because grinding in video games is used to describe repeating something you'd rather not do over and over to an excessive point.

    You can "grind" 1k wood in less than 5 minutes.
     

Share This Page