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Will NPCs be killable? Should They?

Discussion in 'Starbound Discussion' started by Gman_Austre, Apr 7, 2013.

?

Should NPCs be killable at all?

  1. Yes!

    107 vote(s)
    60.1%
  2. No!

    4 vote(s)
    2.2%
  3. It Depends who

    67 vote(s)
    37.6%

  1. One of the best games ever. Very clever piece of gaming. ^^

    You could even have your own fleet. :p
     
  2. Cookiesauce

    Cookiesauce Starship Captain

    I always walk in to town with a sword.
    Isn't that what the cool kids do these days?!
     
  3. Miske

    Miske Subatomic Cosmonaut

    killing NPCs is a good idea, I think, but there should be a button to chose if you want to be agressive or not
     
  4. Fathomir

    Fathomir Big Damn Hero

    Lonewolf ftw! Gotta love becoming a Vell-os and 'mind-beaming' fleets apart. :p It's still on my top favorite games list.
     
  5. Vell-os are way too OP. :p

    Well, if we leave the Krypt out... :lod:
     
    Fathomir likes this.
  6. Fathomir

    Fathomir Big Damn Hero

    This is true...this is true. :rofl:

    But anyways, I think that if there was some sort of reputation system, it would make the game much more dynamic. Hopefully it's on the plans for after the release at least, because I don't see it on the roadmap.

    For instance:
    Stealing or murder could start out system only, say it was a small time thing. Larger the crime, clusters of other systems around that system would receive information about you, basically becoming a WANTED starbounder. The farther and farther you get, the less people would know of you. Density of civilizations in systems and clusters of stars could also effect how your bandit/goodguy reputation was taken, whether as hostile, neutral, or favored.

    Just some slight ideas...tired again as it's now the end of the day (first post was in the morning :rolleyes: and I didn't have any :coffee:).
     
    XRiZUX and Keeper like this.
  7. Freddy

    Freddy Pangalactic Porcupine

    I like the idea of having most NPCs be non-killable. Obviously the ones that are important to the story probably shouldn't be mortal until they're done participating in the story, can't have ghosts giving out quest objectives, or can we?
     
  8. Luz Terin

    Luz Terin Subatomic Cosmonaut

    Killable, with an option.
    For instance you kill an npc in a village/town/whatever it doesn't respawn, but if you can build a cloning/respawn machine the dead npc(s) will then respawn. Of course you can choose whether npcs can respawn at the machine or only certain npcs can respawn in addition to yourself(if you don't want to respawn back at the ship an make the trek all the way down).
    The idea is that essentially npcs are like the character you control in terms of respawning if you so choose.
     
    XRiZUX likes this.
  9. Dust

    Dust Giant Laser Beams

    Can't think of a reason why not..

    Ghost: "Avenge me and I'll tell you a location of a hidden treasure"

    I can see that happening, though if it does it should be rare.
     
    XRiZUX and Freddy67h like this.
  10. SmokeMustard

    SmokeMustard Orbital Explorer

    I gotta say, charging into a helpless village with superior technology, slaughtering everyone and everything in your path seems pretty cool.

    MWAHAHAHAHAHAH, RUN YOU HELPLESS FOOLS!!!

    But I guess it would need it's limitations... :unsure:
     
  11. mo'guts

    mo'guts Big Damn Hero

    I hope that if you attack an NPC it will defend itself and if attacked at a village all NPC's nearby should jump in and help the poor bugger out then when you die and respawn you become neutral to them again. A "respect" system sounds ok but i won't cry if there isn't one. This also makes me wonder what neutral/friendly humanoid NPCs might drop if they drop anything at all? will be interesting to find out how they decide to implement NPCs.
     
  12. DeathBySnuSnu

    DeathBySnuSnu Void-Bound Voyager

    I would love this option, only with consequences that match the crime. If you slaughter an entire village or town or city of NPCs, every consequent visit to the planet should be a completely hostile experience. So if I burn and loot an entire village of plant people, maybe for the precious, precious rubies their town sits on, every time I land there plant people swarm me a la multiple terraria dungeon spawns. With a sliding scale of "infamy" on every planet, you could be hunted more and more fiercely until a point where you're not even allowed to land(assuming you've raped and pillaged enough from that planet). Would prevent people from just ransacking every planet if they couldn't land there anymore, plus if there was something worth taking on one single planet, massacring the naitives would be possible and even consequential for me.
     
    XRiZUX likes this.
  13. Lawls

    Lawls Space Kumquat

    ^ Yes this, you could have a massive gunfight with the hostile NPCs, ala Cortex Command. :p
     
  14. MithranArkanere

    MithranArkanere Space Kumquat

    Enemies are NPCs too.

    Of course you should be able to defend yourself against hostile NPCs.
     
    XRiZUX likes this.
  15. Coin

    Coin 2.7182818284590...

    Who are you kidding?! In games like The Elder Scrolls or Fallout, every time I got something new all I would do is go to the nearest town and see how many NPC's I could kill before they defeated me! There's something fun in the challenge there.
     
  16. caskett

    caskett Pangalactic Porcupine

    Hehe...
     
  17. Admiral CherryTurnover

    Admiral CherryTurnover Cosmic Narwhal

    I'd say NPCs should at least physically fly and flip through the air at various speeds and directions, if by chance a somewhat-quasi-epic explosion occurs.
    Just enough physics to make you cringe with how they land.... and then they get back up, alleviating all the potential guilt.

    If npc's were vulnerable, however, It would be useful for Tower-Defense elements; so I would vote "Toggle able."
     
  18. Pentarctagon

    Pentarctagon Over 9000!!!

    If NPCs can die, they should be able to defend themselves*. NPCs being passive weirdos who just stand there staring at you or a wall is boring.


    *Except for the Guide or whatever incarnation he gets.
     
  19. Raeden

    Raeden Big Damn Hero

    Have you not played Morrowind? You can kill EVERYONE, rending whole cities into ghostlands and being unable to complete quests. That's how games should be.
     
  20. V For Vendetta

    V For Vendetta Scruffy Nerf-Herder

    Agreed, I think if we really wanted to kill the npcs, even if it risks of not doing a quest, then let us do it!
     

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